monsters:goblin
Goblin
Small, grotesque humanoids with pallid, earth-coloured skin and glowing, red eyes. Dwell underground.
AC 6 [13] HD 1–1 (3hp) Att Weapon (1d6 / weapon damage die) THAC0 19 [0] MV 60′ (20′) SV D14 W15 P16 B17 S18 (NH) ML 7 (9 with king) AL Chaotic XP 5 (bodyguard: 20, king: 35) NA 2d4 (6d10) TT R (C)
- Infravision: 90′.
- Hate the sun: –1 to hit in full daylight.
- Wolf riders: 20% of Goblin groups encountered have Wolf riders: ¼ of the group mounted on dire wolves.
- Hate dwarves: Attack on sight.
- Goblin king and bodyguards: A 3 HD (15hp) king and 2d6 2 HD (2d6hp) bodyguards live in the Goblin lair. They do not suffer attack penalties in daylight. The king gains a +1 bonus to damage.
- Hoard: Only have treasure type C when encountered in the wilderness or in their lair.
monsters/goblin.txt · Last modified: by 127.0.0.1
