Armour and Shields
Usage: Per normal class restrictions.
|B: d4||X: d%||Item|
|2||16-25||Armour +1, Shield +1|
|26-27||Armour +1, Shield +2|
|28||Armour +1, Shield +3|
|34-36||Armour +2, Shield +1|
|37-41||Armour +2, Shield +2|
|42||Armour +2, Shield +3|
|46||Armour +3, Shield +1|
|47||Armour +3, Shield +2|
|48||Armour +3, Shield +3|
|49-51||Cursed Armour -1|
|52-53||Cursed Armour -2|
|54||Cursed Armour -2 with Shield +1|
|3||55-56||Cursed Armour, AC 9 |
|57-62||Cursed Shield -2|
|63-65||Cursed Shield, AC 9 |
Type of Armour
The referee may choose the type of armour in a treasure hoard, or may roll on the following table:
|d8||Type of Armour|
Cursed Armour and Shields
AC penalty: Some types of cursed armour specify an Armour Class penalty. This modifier worsens the wearer’s Armour Class score. For example, a cursed suit of chainmail –1 grants a base Armour Class of 6 , one point worse than the AC 5  of non-magical chainmail.
AC 9 : Some types of cursed armour give the wearer a base Armour Class of 9  (before modifiers due to Dexterity).
Testing: All types of tests indicate that a cursed shield or suit of armour is enchanted with a +1 bonus. It is only when the armour is used in deadly combat that the curse is revealed.
Removing: Once a cursed shield or suit of armour has been used, the character comes under the curse and is not able to discard the item. It can only be removed with magic.
Enchanted Armour and Shields
AC bonus: Enchanted armour and shields specify a protective bonus that improves the wearer’s Armour Class score. For example, a suit of chainmail +1 grants a base Armour Class of 4 , one point better than the AC 5  of non-magical chainmail.
Weight: When using option 2 of the encumbrance rules (see Encumbrance), the enchanted armour’s encumbrance value is 50% less than that of normal armour.