10’ long, serpentine lizards. Unintelligent, but highly magical. Dwell in caverns and twisted brambles.

Armour Class 4 [15]
Hit Dice 6+1** (28hp)
Attacks Att 1 × bite (1d10 + petrification), 1 × gaze (petrification)
THAC0 13 [+6]
Movement 60’ (20’)
Saving Throws D10 W11 P12 B13 S14 (6)
Morale 9
Alignment Neutral
XP 950
Number Appearing 1d6 (1d6)
Treasure Type F

  • Surprise: Characters surprised by a basilisk meet its gaze.
  • Petrifying touch: Anyone touched by a basilisk is turned to stone (save vs petrify).
  • Petrifying gaze: Anyone meeting a basilisk’s gaze is turned to stone (save versus petrify). Unless averting eyes orusing a mirror, characters in melee are affected each round.
  • Averting eyes: –4 penalty to-hit; the basilisk gains a +2 bonus to attack.
  • Mirrors: The reflection of a basilisk is harmless. Fighting by looking in a mirror incurs a –1 penalty to attack. If a basilisk sees its own reflection (2-in-6 chance), it must save or be petrified.