Grotesque, animalistic, undead humans that crave the flesh of the living.

Armour Class 6 [13]
Hit Dice 2* (9hp)
Attacks 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis)
THAC0 18 [+1]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 9
Alignment Chaotic
XP 25
Number Appearing 1d6 (2d8)
Treasure Type B

  • Paralysis: For 2d4 turns (save versus paralysis). Elves and creatures larger than ogres are unaffected. After paralysing a target, ghouls will attack others.
  • Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).