Giant Shrew


Brown-furred, mole-like, insectivores with long snouts. Dwell underground; skilled burrowers.

Armour Class 4 [15]
Hit Dice 1 (4hp)
Attacks 2 × bite (1d6)
THAC0 19 [0]
Movement 180’ (60’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 10
Alignment Neutral
XP 10
Number Appearing 1d4 (1d8)
Treasure Type None

  • Initiative: Always win initiative in the round of their first attack. +1 to initiative in the round of their second attack.
  • Ferocity: Attack targets’ heads. Targets with 3 HD or less must save versus death or flee.
  • Climbing: Skilled climbers; can jump up to 5’.
  • Territorial: Ferociously defend their hunting area from all intruders.
  • Echolocation: Perceive their surroundings up to 60’. Unaffected by lack of light. If unable to hear (e.g. silence, 15’ radius): AC reduced to 8 [11], –4 penalty to attacks.