Golem

From OSE SRD

Artificial beings constructed from different materials by mighty clerics or wizards.


  • Immunity: Unharmed by gas; unaffected by charm, hold, and sleep spells.
  • Other materials: Golems formed of other materials are also possible.
  • Constructing: A very complex, expensive, and time-consuming process.

Amber Golem

Constructed in the form of giant cats (e.g. lions or tigers).


Armour Class 6 [13]
Hit Dice 10** (45hp)
Attacks 2 × claw (2d6), 1 × bite (2d10)
THAC0 11 [+8]
Movement 180’ (60’)
Saving Throws D10 W11 P12 B13 S14 (5)
Morale 12
Alignment Neutral
XP 2,300
Number Appearing 1 (1)
Treasure Type None

  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Tracking: Without error.
  • Detect invisible creatures: Within 60’.

Bone Golem

6’ tall constructs of human bone, crafted into a humanoid shape. Have four arms, attached at different places on the torso.


Armour Class 2 [17]
Hit Dice 8 (36hp)
Attacks 2 or 4 × weapon (1d6 or by weapon)
THAC0 12 [+7]
Movement 120’ (40’)
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 12
Alignment Neutral
XP 650
Number Appearing 1 (1)
Treasure Type None

  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Weapons: 4×1-handed or 2×2-handed.
  • Attack multiple opponents: Up to 2 per round.
  • Energy immunity: Unharmed by fire, cold, and electricity.

Bronze Golem

Bronze constructs that resemble fire giants, possessing a great internal heat.


Armour Class 0 [19]
Hit Dice 20** (90hp)
Attacks 1 × fist (3d10 + 1d10 heat)
THAC0 6 [+13]
Movement 240’ (80’)
Saving Throws D6 W7 P8 B8 S10 (10)
Morale 12
Alignment Neutral
XP 4
Number Appearing 1 (1)
Treasure Type None

  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Flaming blood: If damaged by an edged weapon, emits a spurt of liquid fire: attacker suffers 2d6 damage (save versus death to avoid).
  • Fire immunity: Unharmed by fire.

Wood Golem

3’ tall, roughly constructed, humanoid figures of wood.


Armour Class 7 [12]
Hit Dice 2+2 (11hp)
Attacks 1 × fist (1d8)
THAC0 17 [+2]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 12
Alignment Neutral
XP 25
Number Appearing 1 (1)
Treasure Type None

  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Initiative: –1 penalty due to stiff movement.
  • Flammable: –2 to saves against fire attacks; suffers one extra point of damage per die.