Grey Ooze


Slimy horrors that lurk on stone surfaces or among boulders.

Armour Class 8 [11]
Hit Dice 3* (13hp)
Attacks 1 × touch (2d8)
THAC0 17 [+2]
Movement 10’ (3’)
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 12
Alignment Neutral
XP 50
Number Appearing 1 (1)
Treasure Type None

  • Blend in with stone: Difficult to tell apart from wet stone.
  • Acid: After a successful attack, sticks to the victim and exudes acid. The acid destroys normal armour immediately and inflicts 2d8 damage per round. (Magic armour is dissolved in one turn.)
  • Energy immunity: Unharmed by cold or fire.