Lizard Man


Semi-intelligent, tribal, aquatic humanoids with reptilian heads and tails. Often encountered in swamps and dungeons, or along rivers and coastlines.

Armour Class 5 [14]
Hit Dice 2+1 (10hp)
Attacks 1 × weapon (1d6+1 or by weapon + 1)
THAC0 17 [+2]
Movement 60’ (20’) / 120’ (40’) in water
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 12
Alignment Neutral
XP 25
Number Appearing 2d4 (6d6)
Treasure Type D

  • Weapons: Favour spears or large clubs.
  • Man-eaters: Kidnap humans and demihumans, whose flesh they regard as a delicacy.