Shaggy elephants with large tusks. Live in icy or Lost World regions.

Armour Class 3 [16]
Hit Dice 15 (67hp)
Attacks 2 × tusk (2d6) or 1 × trample (4d8)
THAC0 9 [+10]
Movement 120’ (40’)
Saving Throws D8 W9 P10 B10 S12 (8)
Morale 8
Alignment Neutral
XP 1,350
Number Appearing 0 (2d8)
Treasure Type Tusks

  • Charge: In first round of combat, when not in melee. Requires a clear run of at least 20 yards. Tusks inflict double damage.
  • Trample: 3-in-4 chance of trampling each round. +4 to-hit human-sized or smaller creatures.
  • Ivory: 2d4 × 100gp per tusk.