Potions

From OSE SRD

Item Descriptions

Click on the item in the table to read the full description.

Magic Potions

B: d8
X: d%
Potion
1–3
Clairaudience
4–7
Clairvoyance
8–10
Control Animal
11–13
Control Dragon
14–16
Control Giant
17–19
Control Human
20–22
Control Plant
23–25
Control Undead
26–32
Delusion
1
33–35
Diminution
2
36–39
ESP
40–43
Fire Resistance
44–47
Flying
3
48–51
Gaseous Form
52–55
Giant Strength
4
56–59
Growth
5
60–63
Healing
64–68
Heroism
6
69–72
Invisibility
73–76
Invulnerability
7
77–80
Levitation
81–84
Longevity
8
85–86
Poison
87–89
Polymorph Self
90–97
Potion of Speed
98–00
Treasure Finding


B: Basic characters (levels 1–3) X: Expert characters (level 4+)

Usage: All characters (unless noted).

Identifying: A potion may be identified by sipping a small amount. It is difficult to identify potions purely by smell or taste, as even potions with the same effect are not alike.

Drinking: Drinking a full dose of a potion takes one round, and brings on the magical effect for 1d6+6 turns. The referee should roll for and track this duration, and not tell the player how long the potion will last for.

Mixing Potions

Drinking a potion while already under the effects of another potion is dangerous:

  • Sickness: The character is completely disabled for 3 turns, due to sickness.
  • Cancellation: The effects of both potions are cancelled.

This rule does not apply to potions with instantaneous or permanent duration.