Potions
From OSE SRD
Contents
| B: d8 | X: d% | Potion |
|---|---|---|
| 01–03 | Clairaudience | |
| 04–07 | Clairvoyance | |
| 08–10 | Control Animal | |
| 11–13 | Control Dragon | |
| 14–16 | Control Giant | |
| 17–19 | Control Human | |
| 20–22 | Control Plant | |
| 23–25 | Control Undead | |
| 26–32 | Delusion | |
| 1 | 33–35 | Diminution |
| 2 | 36–39 | ESP |
| 40–43 | Fire Resistance | |
| 44–47 | Flying | |
| 3 | 48–51 | Gaseous Form |
| 52–55 | Giant Strength | |
| 4 | 56–59 | Growth |
| 5 | 60–63 | Healing |
| 64–68 | Heroism | |
| 6 | 69–72 | Invisibility |
| 73–76 | Invulnerability | |
| 7 | 77–80 | Levitation |
| 81–84 | Longevity | |
| 8 | 85–86 | Poison |
| 87–89 | Polymorph Self | |
| 90–97 | Speed | |
| 98–00 | Treasure Finding |
B: Basic characters (levels 1–3)
X: Expert characters (level 4+)
Usage: All characters (unless noted).
Identifying: A potion may be identified by sipping a small amount. It is difficult to identify potions purely by smell or taste, as even potions with the same effect are not alike.
Drinking: Drinking a full dose of a potion takes one round
Duration: The magical effect of a full dose of a potion lasts for 1d6+6 turns. The referee should roll for and track this duration, and not tell the player how long the potion will last for.
Mixing Potions
Drinking a potion while already under the effects of another potion is dangerous:
- Sickness: The character is completely disabled for 3 turns, due to sickness.
- Cancellation: The effects of both potions are cancelled.
This rule does not apply to potions with instantaneous or permanent duration.
