Potions
From OSE SRD
Item Descriptions
Click on the item in the table to read the full description.
Magic Potions
Potion | ||
Clairaudience | ||
Clairvoyance | ||
Control Animal | ||
Control Dragon | ||
Control Giant | ||
Control Human | ||
Control Plant | ||
Control Undead | ||
Delusion | ||
Diminution | ||
ESP | ||
Fire Resistance | ||
Flying | ||
Gaseous Form | ||
Giant Strength | ||
Growth | ||
Healing | ||
Heroism | ||
Invisibility | ||
Invulnerability | ||
Levitation | ||
Longevity | ||
Poison | ||
Polymorph Self | ||
Potion of Speed | ||
Treasure Finding |
B: Basic characters (levels 1–3) X: Expert characters (level 4+)
Usage: All characters (unless noted).
Identifying: A potion may be identified by sipping a small amount. It is difficult to identify potions purely by smell or taste, as even potions with the same effect are not alike.
Drinking: Drinking a full dose of a potion takes one round, and brings on the magical effect for 1d6+6 turns. The referee should roll for and track this duration, and not tell the player how long the potion will last for.
Mixing Potions
Drinking a potion while already under the effects of another potion is dangerous:
- Sickness: The character is completely disabled for 3 turns, due to sickness.
- Cancellation: The effects of both potions are cancelled.
This rule does not apply to potions with instantaneous or permanent duration.