Rat

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(Redirected from Rat, Giant)

Multitudinous, disease-ridden rodents that will eat anything. Avoid contact with humans, but may attack if defending their nest or if summoned and commanded by magic (e.g. see Wererat).

Giant Rat

3’ long (or larger), with black or grey fur. Often live in dark, dungeon areas and close to undead monsters.


Armour Class 7 [12]
Hit Dice ½ (2hp)
Attacks 1 × bite (1d3 + disease)
THAC0 19 [0]
Movement 120’ (40’) / 60’ (20’) swimming
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8
Alignment Neutral
XP 5
Number Appearing 3d6 (3d10)
Treasure Type C

  • Disease: Bite has a 1-in-20 chance of infecting the target (save versus poison). The disease has a 1-in-4 chance of being deadly (die in 1d6 days). Otherwise, the victim is sick and bedridden for one month.
  • Afraid of fire: Will flee fire, unless forced to fight by summoner.
  • Attacking in water: May attack without penalty; excellent swimmers.


Normal Rat

Swarming packs of 6” to 2’ long individuals, with brown or grey fur.


Armour Class 9 [10]
Hit Dice 1hp
Attacks 1 × bite per pack (1d6 + disease)
THAC0 19 [0]
Movement 60’ (20’) / 30’ (10’) swimming
Saving Throws D14 W15 P16 B17 S18 (NH)
Morale 5
Alignment Neutral
XP 5
Number Appearing 5d10 (2d10)
Treasure Type L

  • Disease: Bite has a 1-in-20 chance of infecting the target (save versus poison). The disease has a 1-in-4 chance of being deadly (die in 1d6 days). Otherwise, the victim is sick and bedridden for one month.
  • Afraid of fire: Will flee fire, unless forced to fight by summoner.
  • Attacking in water: May attack without penalty; excellent swimmers.
  • Pack: Each group of 5–10 rats attacks as a pack. Each pack makes a single attack roll against one creature.
  • Engulf: The creature attacked must save versus death or fall prone, unable to attack until able to stand up again.