Rust Monster

From OSE SRD

Magical, armadillo-like creatures with long tails and two long, antennae-like feelers. Feed on rusted metal.


Armour Class 2 [17]
Hit Dice 5 (22hp)
Attacks 1 × feeler (rusting)
THAC0 15 [+4]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 7
Alignment Neutral
XP 175
Number Appearing 1d4 (1d4)
Treasure Type None

  • Rusting: Metal that touches a rust monster (e.g. weapons that hit it, or armour struck by a feeler) crumbles instantly to rust. Magic items have a 10% chance per “plus”, to be unaffected on each successful hit. Each time a magic item is affected, it loses one “plus”.
  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Smell metal: Attracted by the scent.