Saving Throws

From OSE SRD

A saving throw is a roll made by a character or monster to resist a harmful special attack or magical effect.

Categories

There are five saving throw categories, used in the following situations:

  • Death or Poison (D): When targeted by a death ray or exposed to poison.
  • Wands (W): When targeted by an effect from a magical wand.
  • Paralysis or Petrification (P): When targeted by an effect that paralyses or turns to stone.
  • Breath Attacks (B): When targeted by the breath of a dragon (or other monster with a breath attack).
  • Spells, Rods, or Staves (S): When targeted by a baneful spell or an effect from a magical rod or staff.

When to Roll a Saving Throw

The description of a monster, spell, magic item, or other effect indicates when a saving throw should be rolled and which category is to be saved against.

Saving Throw Tables

Characters: Each character class has its own table denoting the saving throw values of characters of each experience level.

Monsters: Most monsters use the saving throw table under Combat Tables. Some monsters’ descriptions may note that they use the table for a specific character class.

Rolling a Saving Throw

The player or referee must roll 1d20 and try to get equal or over the appropriate saving throw value. A result less than the saving throw value is a failure.

Successful Saves

Damaging effects: A successful save against an effect that causes damage means that the damage is halved.

Other effects: A successful saving throw against an effect that does not cause damage means the effect has been entirely avoided or negated.

Saving Throws Versus Poison

Failure: A failed save against poison is usually fatal.

Damage: If a poisonous attack also inflicts damage, the damage is not affected by the success or failure of the saving throw.