Scrolls and Maps


Magic Scrolls and Maps

B: d8
X: d%
1 Spell
2 Spells
3 Spells
5 Spells
7 Spells
Cursed Scroll
Prot. from Elementals
Prot. from Lycanthropes
Prot. from Magic
Prot. from Undead
Treasure Map: I
Treasure Map: II
Treasure Map: III
Treasure Map: IV
Treasure Map: V
Treasure Map: VI
Treasure Map: VII
Treasure Map: VIII
Treasure Map: IX
Treasure Map: X
Treasure Map: XI
Treasure Map: XII

B: Basic characters (levels 1–3) X: Expert characters (level 4+)

Cursed Scrolls

Usage: All characters (unless noted).

Activation: Merely looking at the baneful script on the scroll curses the character. The referee should determine the nature of the curse (see examples below).

Removing: A curse can be removed by magic, or (at the referee’s option) by performing a special quest.

Example Curses

  • Transformation: The reader changes into a harmless creature (e.g. a frog).
  • Summoning: A wandering monster appears next to the reader and attacks (gaining surprise). The monster is of equal level to the reader.
  • Lost item: A magic item in the reader’s possession vanishes. The referee may select the item or choose it at random.
  • Energy drain: The reader permanently loses one experience level (or Hit Die). This incurs a loss of one Hit Die of hit points, as well as all other benefits due to the lost level (e.g. spells, saving throws, etc.). A character’s XP is reduced to halfway between the former and new levels. A person who loses all levels dies.
  • Ability score re-roll: The player must re-roll the character’s prime requisite.
  • Slow healing: The reader’s healing capacity is reduced. Natural healing takes double the normal amount of time, and healing spells only cure half the normal number of hit points.


Usage: All characters (unless noted).

A map that indicates the route to a valuable treasure, located in a dungeon or wilderness.

Interpreting: Treasure maps may not always be easy to interpret: a map may be incomplete, worded in riddles, or written in an obscure language.

Preparing in advance: The referee should prepare treasure maps in advance.


The following list of treasure map types may be used to determine the nature of the treasure that a map leads to.

  • I: 1 magic item.
  • II: 1d6 × 10 gems and 2d10 pieces of jewellery.
  • III: 2 magic items.
  • IV: 3 magic items (no swords).
  • V: 3 magic items and 1 potion.
  • VI: 3 magic items, 1 scroll, 1 potion.
  • VII: 5d6 gems and 2 magic items.
  • VIII: Hoard worth 1d4 × 1,000gp.
  • IX: Hoard worth 5d6 × 1,000gp.
  • X: Hoard worth 5d6 × 1,000gp and 1 magic item.
  • XI: Hoard worth 5d6 × 1,000gp and 5d6 gems.
  • XII: Hoard worth 6d6 × 1,000gp.

Hoard Value

For treasure hoards with a listed gold piece value, the referee may choose what type of treasure is in the hoard. (For example, it may be coins, but could also consist of valuable art objects or jewels.)


The treasure is normally guarded by enchantments, traps, or monsters (e.g. a monster from the dungeon encounter tables of levels 5–6, or higher).

Protection Scrolls

Usage: All characters (unless noted). (Written in non-magical languages—usually Common.)

Activation: Reading the script aloud conjures a circle of protection against a specific type of monster or energy.

Area of protection: When used, conjures a 10’ radius circle of protection around the reader. If the reader moves, the circle of protection follows them.

Protection against monsters: For scrolls of protection against monsters, the circle does not prevent affected monsters from using magic or missile attacks against those within it. If anyone within the circle attacks an affected monster in melee, the circle is broken.

Spell Scrolls

Usage: Spell casters.

Type of magic: 1-in-4 scrolls contain divine spells; the rest contain arcane spells.

Activation: Reading the script aloud conjures the effect of a specific spell. Only arcane spell casters can use scrolls of arcane spells. Only divine spell casters can use scrolls of divine spells.

Arcane spell scrolls: Are written in magical script that can only be read by magic.

Divine spell scrolls: Are written in normal languages (usually Common), but can only be used by divine spell casters.

Scrolls of multiple spells: If a scroll contains multiple spells, only the spell cast disappears from the scroll.

Spells on a Scroll

The referee may choose the spells or may roll for them randomly. The table below may be used to select the level of each spell on a scroll. (The table lists separate probabilities for Basic and Expert level characters. See Basic and Expert Magic Items.)

Random Scroll Spell Level

Spell Level
B: d6 X: d% Arcane Divine
1–3 1–25 1st 1st
4–5 26–50 2nd 2nd
6 51–70 3rd 3rd
71–85 4th 4th
86–95 5th 5th
96–00 6th 5th