Intelligent, aquatic dragons with green scales, fin-like wings, and a yellowish crest. Dwell in the depths of the ocean, inhabiting caverns or shipwrecks. Sometimes attack vessels to steal their treasure and eat the crew. A subspecies of dragons; A proud, ancient race of gigantic, carnivorous, winged reptiles. Are egg-layers and hoard treasure in their lairs, far from areas of human civilisation.
| Armour Class | 1 [18] |
|---|---|
| Hit Dice | 8** (36hp) |
| Attacks | 1 × bite (3d8) or breath |
| THAC0 | 12 [+7] |
| Movement | 180’ (60’) swimming / 180’ (60’) gliding |
| Saving Throws | D8 W9 P10 B10 S12 (8) |
| Morale | 9 |
| Alignment | Neutral |
| XP | 1,750 |
| Number Appearing | 0 (1d4) |
| Treasure Type | H |
- Behaviour: May attack or ignore humans.
- Pride: Immensely proud creatures and will always listen to flattery.
- Attack pattern: Always attacks first with its breath weapon, then either breathes again or makes melee attacks (equal chance of either).
- Breath weapon: Poison spittle, 100’ range, 20’ diameter. Save versus breath or die. (Poison is harmless after 1 round.)
- Energy immunity: Unharmed by their own breath weapon or lesser versions thereof. Automatically save versus similar attack forms.
- Language and spells: 20%; 3 × 1st level, 3 × 2nd level.
- Sleeping: 30%. May be attacked for one round with a +2 bonus to hit. May sometimes pretend to be asleep!
- Subduing: Will surrender if reduced to 0hp by non-lethal attacks.
- Age: See main Dragon entry.
- Lairs: A dragon’s treasure is always kept in its well-hidden lair and is seldom unguarded.
- Gliding: Leap out of the water and glide for up to 6 rounds.
See Dragon for more information.
