Skeletal remains of humanoids, reanimated as guardians by powerful magic-users or clerics. Often encountered in cemeteries, crypts, or other forlorn places.

Armour Class 7 [12]
Hit Dice 1 (4hp)
Attacks 1 × weapon (1d6 or by weapon)
THAC0 19 [0]
Movement 60’ (20’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 12
Alignment Chaotic
XP 10
Number Appearing 3d4 (3d10)
Treasure Type None

  • Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).