Snake

From OSE SRD
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Dwell in all but the most extreme climes. Will usually only attack if cornered or surprised.

Giant Rattler

10’ long snakes with brown and white diamond patterns on their scales, and a rattle of rasping scales on their tails.


Armour Class 5 [14]
Hit Dice 4* (18hp)
Attacks 2 × bite (1d4 + poison)
THAC0 16 [+3]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 8
Alignment Neutral
XP 125
Number Appearing 1d4 (1d4)
Treasure Type U

  • Rattle: Shaken to warn off creatures the snake does not wish to attack.
  • Poison: Causes death in 1d6 turns (save versus poison).
  • Speed: Attack twice per round. Second attack at the end of each round.

Pit Viper

5’ long snakes with grey/green scales.


Armour Class 6 [13]
Hit Dice 2* (9hp)
Attacks 1 × bite (1d4 + poison)
THAC0 18 [+1]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 7
Alignment Neutral
XP 25
Number Appearing 1d8 (1d8)
Treasure Type None

  • Infravision: 60’. (Pits in the head allow heat sense.)
  • Initiative: Always gains initiative (no roll), due to special senses.
  • Poison: Causes death (save vs poison).

Rock Python

20’ long snakes with spiralling brown and yellow patterns on their scales.


Armour Class 6 [13]
Hit Dice 5* (22hp)
Attacks 1 × bite (1d4 + constriction)
THAC0 15 [+4]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 8
Alignment Neutral
XP 300
Number Appearing 1d3 (1d3)
Treasure Type U

  • Constriction: When a bite attack is successful, the python wraps around the victim and begins to squeeze, inflicting 2d4 automatic damage immediately and on each subsequent round.

Sea Snake

6’ long snakes that live underwater, coming up for breath only once per hour. Will prey on humans.


Armour Class 6 [13]
Hit Dice 3* (13hp)
Attacks 1 × bite (1hp + poison)
THAC0 17 [+2]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 7
Alignment Neutral
XP 50
Number Appearing 1d8 (1d8)
Treasure Type None

  • Pinprick bite: 50% chance of going unnoticed.
  • Poison: Slow acting: effects felt after 1d4+2 turns. Save vs poison or die 1 turn later. At this point, the neutralize poison spell has a 25% chance of not working.
  • Larger individuals: Sea snakes with more than 3 HD may be encountered. They are 6’ long for every 3 HD.

Spitting Cobra

3’ long snakes with grey/white scales. Prefer to attack from a distance with spit.


Armour Class 7 [12]
Hit Dice 1* (4hp)
Attacks 1 × spit (blindness) or 1 × bite (1d3 + poison)
THAC0 19 [0]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 7
Alignment Neutral
XP 13
Number Appearing 1d6 (1d6)
Treasure Type None

  • Blinding spit: Range: 6’. A hit causes permanent blindness (save vs poison).
  • Poison: Causes death in 1d10 turns (save versus poison).