Incorporeal phantoms; one of the most powerful undead monsters.

Armour Class 2 [17]
Hit Dice 6** (27hp)
Attacks 1 × touch (1d8 + energy drain)
THAC0 14 [+5]
Movement 150’ (50’) / 300’ (100’) flying
Saving Throws D10 W11 P12 B13 S14 (6)
Morale 11
Alignment Chaotic
XP 725
Number Appearing 1d4 (1d8)
Treasure Type E

  • Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).
  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Energy drain: A successfully hit target permanently loses two experience levels (or Hit Dice). This incurs a loss of two Hit Dice of hit points, as well as all other benefits due to the drained levels (e.g. spells, saving throws, etc.). A character’s XP is reduced to the lowest amount for the new level. A person drained of all levels becomes a spectre next night, under the control of the spectre that killed them.