Talk:Evasion and Pursuit

From OSE SRD

One would think that the odds of a go/nogo decision to chase is not just based on the number of fleeing or chasing. The decision to pursue invites a clash (even if the pursuers are tailing and not wanting a fight). So if you are weaker (and visible so) in terms of the quality/lethality of the fleeing group (who may just be retreating to not spend the time killing the weaker pursuer), you risk triggering a clash that you might really regret... so that should factor in (better quality creatures fleeing vs. the pursuers).

Ex: 3 Goblins chasing 5 Storm Giants. Not very likely to pursue. The Goblins would be hiding from the outset.

It may not be a symmetric process; If the fleeing party is composed of very dangerous (relatively to the pursuer) beings, that should drop the odds of pursuit, but the opposite (the pursuers are more dangerous than the fleeing creatures) does not necessary change the pursuit because a choice to pursue can have many reasons (aren't chasing because we just killed something or was encamped, aren't chasing because it has other plans that chasing would disrupt, aren't chasing because the fleeing group looks of little value, etc).