Magical monstrosities that look like hobgoblins (except on close inspection), but combine the powers of ghouls and trolls. Sometimes live among hobgoblins.

Armour Class 6 [13]
Hit Dice 3** (13hp)
Attacks 2 × claw (1d3 + paralysis) or 1 × weapon (1d6 or by weapon)
THAC0 17 [+2]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 10
Alignment Chaotic
XP 65
Number Appearing 1d6 (1d10)
Treasure Type C

  • Paralysis: Successful attacks cause paralysis for 2d4 turns (save versus paralysis negates). Elves and creatures larger than ogres are unaffected. After paralysing a target, thouls will attack others.
  • Regeneration: A damaged thoul gains 1 hit point at the start of each round, as long as it is alive.