Giant (1’–5’ long), wood-eating, aquatic insects with a sack to take in and jet out water. Prone to feeding on passing ships. Only attack creatures if cornered.
- Irritant spray: Above water; maximum once a turn. Can spray one target: save versus poison or stunned for 1 turn.
- Ink cloud: Underwater; maximum once a turn. When escaping, can emit a cloud of black ink to confuse attackers.
- Eat ships: Cling to bottom of vessel. Each individual inflicts 1d3 hull damage then drops off.
- Noticing ship damage: 50% chance per round of spotting leaks.
Freshwater Termite
Armour Class
|
6 [13]
|
Hit Dice
|
2+1 (10hp)
|
Attacks
|
1 × bite (1d4) or 1 × spray (stun)
|
THAC0
|
17 [+2]
|
Movement
|
120’ (40’)
|
Saving Throws
|
D12 W13 P14 B15 S16 (2)
|
Morale
|
8
|
Alignment
|
Neutral
|
XP
|
25
|
Number Appearing
|
0 (1d3)
|
Treasure Type
|
None
|
Saltwater Termite
Armour Class
|
5 [14]
|
Hit Dice
|
4 (18hp)
|
Attacks
|
1 × bite (1d6) or 1 × spray (stun)
|
THAC0
|
16 [+3]
|
Movement
|
180’ (60’)
|
Saving Throws
|
D12 W13 P14 B15 S16 (3)
|
Morale
|
11
|
Alignment
|
Neutral
|
XP
|
75
|
Number Appearing
|
0 (1d6+1)
|
Treasure Type
|
None
|
Swamp Termite
Armour Class
|
4 [15]
|
Hit Dice
|
1+1 (5hp)
|
Attacks
|
1 × bite (1d3) or 1 × spray (stun)
|
THAC0
|
18 [+1]
|
Movement
|
90’ (30’)
|
Saving Throws
|
D12 W13 P14 B15 S16 (1)
|
Morale
|
10
|
Alignment
|
Neutral
|
XP
|
15
|
Number Appearing
|
0 (1d4)
|
Treasure Type
|
None
|