From OSE SRD
Corpses of humans or demihumans, possessed by malevolent spirits.
|Armour Class||5 |
|Hit Dice||3* (13hp)|
|Attacks||1 × touch (energy drain)|
|Saving Throws||D12 W13 P14 B15 S16 (3)|
|Number Appearing||1d6 (1d8)|
- Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).
- Mundane weapon immunity: Only harmed by silver weapons or magic.
- Energy drain: A successfully hit target permanently loses one experience level (or Hit Die). This incurs a loss of one Hit Die of hit points, as well as all other benefits due to the drained level (e.g. spells, saving throws, etc.). A character’s XP is reduced to halfway between the former and new levels. A person drained of all levels becomes a wight in 1d4 days, under the control of the wight that killed them.