Listless, humanoid corpses, reanimated as guardians by powerful clerics or wizards.

Armour Class 8 [11]
Hit Dice 2 (9hp)
Attacks 1 × weapon (1d8 or by weapon)
THAC0 18 [+1]
Movement 60’ (20’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 12
Alignment Chaotic
XP 20
Number Appearing 2d4 (4d6)
Treasure Type None

  • Guardians: Always attack on sight.
  • Initiative: Always lose (no roll).
  • Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).