Difference between revisions of "Bat"

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Nocturnal, flying mammals that roost in caves or ruins.
  
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* '''Echolocation:''' Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.
  
==Giant Bat==
+
__TOC__
''Carnivorous bats that may attack adventurers, if hungry. 1-in-20 groups of giant bats are vampiric (see Giant Vampire Bat).''
 
----
 
{|
 
| style="font-weight:bold;padding-right:8px;" | Armour Class
 
| 6 [13]
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Hit Dice
 
| 2 (9hp)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Attacks
 
| 1 × bite(1d4)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | THAC0
 
| 18 [+1]
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Movement
 
| 30’ (10’) /180’ (60’) flying
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Saving Throws
 
| D12 W13 P14 B15S16 (1)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Morale
 
| 8
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Alignment
 
| Neutral
 
|-
 
| style="font-weight:bold;padding-right:8px;" | XP
 
| 20
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Number Appearing
 
| 1d10 (1d10)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Treasure Type
 
| None
 
|}
 
  
----
+
== Giant Bat ==
* ''' Echolocation:''' Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.
 
  
 +
{{:Bat, Giant}}
  
==Giant Vampire Bat==
+
== Giant Vampire Bat ==
{|
 
| style="font-weight:bold;padding-right:8px;" | Armour Class
 
| 6 [13]
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Hit Dice
 
| 2 (9hp)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Attacks
 
| 1 × bite (1d4 + unconsciousness)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | THAC0
 
| 18 [+1]
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Movement
 
| 30’ (10’) / 180’ (60’) flying
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Saving Throws
 
| D12W13 P14 B15 S16 (1)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Morale
 
| 8
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Alignment
 
| Neutral
 
|-
 
| style="font-weight:bold;padding-right:8px;" | XP
 
| 20
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Number Appearing
 
| 1d10 (1d10)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Treasure Type
 
| None
 
|}
 
  
----
+
{{:Bat, Giant Vampire}}
* ''' Echolocation:''' Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.
 
* ''' Unconsciousness:''' For 1d10 rounds (save versus paralysis).
 
* ''' Blood drain:''' A vampire bat may drain blood from an unconscious victim: 1d4 hit points automatic damage per round. A victim killed by blood drain becomes undead (possibly a vampire) after 24 hours (save versus spells).
 
  
==Normal Bat==
+
== Normal Bat ==
{|
 
| style="font-weight:bold;padding-right:8px;" | Armour Class
 
| 6 [13]
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Hit Dice
 
| 1hp
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Attacks
 
| 1 × swarm (confusion)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | THAC0
 
| 20 [–1]
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Movement
 
| 9’ (3’) / 120’ (40’) flying
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Saving Throws
 
| D14 W15 P16 B17 S18 (NH)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Morale
 
| 6
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Alignment
 
| Neutral
 
|-
 
| style="font-weight:bold;padding-right:8px;" | XP
 
| 5
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Number Appearing
 
| 1d100 (1d100)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Treasure Type
 
| None
 
|}
 
  
----
+
{{:Bat, Normal}}
* ''' Echolocation:''' Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.
 
* ''' Swarm:''' 10 bats can swarm around a target’s head, causing confusion: –2 to attack rolls and saves; unable to cast spells.
 
* ''' Attacks:''' As normal human.
 
* ''' Flighty:''' Unless magically summoned or controlled, normal bats check morale every round.
 

Latest revision as of 10:03, 9 November 2022

Nocturnal, flying mammals that roost in caves or ruins.

  • Echolocation: Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.

Giant Bat

Carnivorous bats that may attack adventurers, if hungry. 1-in-20 groups of giant bats are vampiric (see Giant Vampire Bat).


Armour Class 6 [13]
Hit Dice 2 (9hp)
Attacks 1 × bite (1d4)
THAC0 18 [+1]
Movement 30’ (10’) / 180’ (60’) flying
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8
Alignment Neutral
XP 20
Number Appearing 1d10 (1d10)
Treasure Type None

  • Echolocation: See main entry.

Giant Vampire Bat


Armour Class 6 [13]
Hit Dice 2 (9hp)
Attacks 1 × bite (1d4 + unconsciousness)
THAC0 18 [+1]
Movement 30’ (10’) / 180’ (60’) flying
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8
Alignment Neutral
XP 20
Number Appearing 1d10 (1d10)
Treasure Type None

  • Echolocation: See main entry.
  • Unconsciousness: For 1d10 rounds (save versus paralysis).
  • Blood drain: A vampire bat may drain blood from an unconscious victim: 1d4 hit points automatic damage per round. A victim killed by blood drain becomes undead (possibly a vampire) after 24 hours (save versus spells).

Normal Bat


Armour Class 6 [13]
Hit Dice 1hp
Attacks 1 × swarm (confusion)
THAC0 20 [-1]
Movement 9’ (3’) / 120’ (40’) flying
Saving Throws D14 W15 P16 B17 S18 (NH)
Morale 6
Alignment Neutral
XP 5
Number Appearing 1d100 (1d100)
Treasure Type None

  • Echolocation: See main entry.
  • Swarm: 10 bats can swarm around a target’s head, causing confusion: -2 to attack rolls and saves; unable to cast spells.
  • Attacks: As normal human.
  • Flighty: Unless magically summoned or controlled, normal bats check morale every round.