Difference between revisions of "Bat, Normal"

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<noinclude>''Note: this entry is included as part of the [[Bat]] main entry''
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<noinclude>Nocturnal, flying mammals that roost in caves or ruins.</noinclude>
 
 
Nocturnal, flying mammals that roost in caves or ruins.</noinclude>
 
 
{{monster
 
{{monster
 
  | ac = 6 [13]
 
  | ac = 6 [13]
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  | na = 1d100 (1d100)
 
  | na = 1d100 (1d100)
 
  | tt = None
 
  | tt = None
}}<includeonly>
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}}
* '''Echolocation:''' See main entry.‎</includeonly>‎<noinclude>
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* '''Echolocation:''' <includeonly>See main entry.‎</includeonly>‎<noinclude>Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.</noinclude>
* '''Echolocation:''' Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.</noinclude>
 
 
* '''Swarm:''' 10 bats can swarm around a target’s head, causing confusion: –2 to attack rolls and saves; unable to cast spells.
 
* '''Swarm:''' 10 bats can swarm around a target’s head, causing confusion: –2 to attack rolls and saves; unable to cast spells.
 
* '''Attacks:''' As [[Normal Human|normal human]].
 
* '''Attacks:''' As [[Normal Human|normal human]].
 
* '''Flighty:''' Unless magically summoned or controlled, normal bats check morale every round.
 
* '''Flighty:''' Unless magically summoned or controlled, normal bats check morale every round.
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''Note: entry included <includeonly>from [[Bat, Normal]]</includeonly><noinclude>as part of [[Bat]]</noinclude>''.

Revision as of 23:55, 26 July 2022

Nocturnal, flying mammals that roost in caves or ruins.


Armour Class 6 [13]
Hit Dice 1hp
Attacks 1 × swarm (confusion)
THAC0 20 [–1]
Movement 9’ (3’) / 120’ (40’) flying
Saving Throws D14 W15 P16 B17 S18 (NH)
Morale 6
Alignment Neutral
XP 5
Number Appearing 1d100 (1d100)
Treasure Type None

  • Echolocation: ‎Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.
  • Swarm: 10 bats can swarm around a target’s head, causing confusion: –2 to attack rolls and saves; unable to cast spells.
  • Attacks: As normal human.
  • Flighty: Unless magically summoned or controlled, normal bats check morale every round.

Note: entry included as part of Bat.