Beetle, Giant

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Fire Beetle

2½’ long. Commonly found underground.


Armour Class 4 [15]
Hit Dice 1+2 (6hp)
Attacks 1 × bite (2d4)
THAC0 18 [+1]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 7
Alignment Neutral
XP 15
Number Appearing 1d8 (2d6)
Treasure Type None

  • Glowing nodules: Three glowing glands (two above the eyes, one on the abdomen) cast light in a 10’ radius. If removed, keep glowing for 1d6 days.

Oil Beetle

3’ long, burrowing beetles sometimes encountered below ground.


Armour Class 4 [15]
Hit Dice 2* (9hp)
Attacks 1 × bite (1d6), 1 × oil spray (blistering)
THAC0 18 [+1]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8
Alignment Neutral
XP 25
Number Appearing 1d8 (2d6)
Treasure Type None

  • Oil spray: Use when attacked. Targets one opponent within 5’. A hit causes painful blistering: -2 to attack rolls for 24 hours. Cure light wounds can be used to cure this, instead of restoring hit points.

Tiger Beetle

Carnivorous, 4’ long, tiger-striped beetles with powerful, crushing mandibles. Hunt robber flies, but sometimes eat humans.


Armour Class 3 [16]
Hit Dice 3+1 (14hp)
Attacks 1 × bite (2d6)
THAC0 16 [+3]
Movement 150’ (50’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 9
Alignment Neutral
XP 50
Number Appearing 1d6 (2d4)
Treasure Type U