Difference between revisions of "Conjure Elemental"

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''5th Level [[Magic-User_Spell_List|Magic-User Spell]]''
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{{spell|level=5th|type=Magic-User|duration=Permanent (until dismissed or slain)|range=240’}}
 
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A 16 Hit Dice [[elemental]]—a being formed of pure elemental matter—is summoned from an elemental plane of the caster’s choice (air, earth, fire, water) to do the caster’s bidding.
'''Duration:''' Permanent (until dismissed or slain)
 
 
 
'''Range:''' 240’
 
 
 
A 16 Hit Dice elemental—a being formed of pure elemental matter—is summoned from an elemental plane of the caster’s choice (air, earth, fire, water) to do the caster’s bidding.
 
  
 
* '''Materials:''' The summons requires a large volume of the appropriate element.
 
* '''Materials:''' The summons requires a large volume of the appropriate element.
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* '''Dismissing:''' While control over the elemental is maintained, the caster may dismiss it at any time, sending it back to its plane of origin.
 
* '''Dismissing:''' While control over the elemental is maintained, the caster may dismiss it at any time, sending it back to its plane of origin.
 
* '''Disruption:''' If the caster moves at more than half speed or their concentration is disturbed, the command over the elemental ends. It is, henceforth, a free-willed entity and will immediately try to kill the caster and any who get in its way.
 
* '''Disruption:''' If the caster moves at more than half speed or their concentration is disturbed, the command over the elemental ends. It is, henceforth, a free-willed entity and will immediately try to kill the caster and any who get in its way.
* '''Dispelling:''' A conjured elemental may be dispelled by dispel magic or dispel evil.
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* '''Dispelling:''' A conjured elemental may be dispelled by ''[[Dispel Magic|dispel magic]]'' or ''[[Dispel Evil|dispel evil]]''.
  
 
'''Restrictions:''' The caster may summon at most one elemental from each plane in a single day.
 
'''Restrictions:''' The caster may summon at most one elemental from each plane in a single day.
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==== Air Elemental ====
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Huge vortexes of whirling air.
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{{statblock|ac=–2 [21]|hd=16* (72hp)|at=1 × blow (3d8)|th=8 [+11]|mv=360’ (120’) flying|sv=D2 W3 P4 B3 S6 (16)|ml=10|al=Neutral|xp=2,300}}
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* '''Size:''' 32’ tall, 8’ across.
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* '''Whirlwind:''' Creatures with less than 2HD swept aside ('''save versus death''').
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* '''Mundane damage immunity:''' Can only be harmed by magical attacks.
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* '''Harm flying creatures:''' Inflict extra 1d8 damage.
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==== Earth Elemental ====
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Huge, humanoid figures of earth or stone.
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{{statblock|ac=–2 [21]|hd=16* (72hp)|at=1 × blow (3d8)|th=8 [+11]|mv=60’ (20’)|sv=D2 W3 P4 B3 S6 (16)|ml=10|al=Neutral|xp=2,300}}
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* '''Size:''' 16’ tall.
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* '''Blocked by water:''' Cannot cross a channel wider than own height.
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* '''Mundane damage immunity:''' Can only be harmed by magical attacks.
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* '''Harm creatures on the ground:''' Inflict extra 1d8 damage.
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==== Fire Elemental ====
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Whirling columns of fire.
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{{statblock|ac=–2 [21]|hd=16* (72hp)|at=1 × blow (3d8)|th=8 [+11]|mv=120’ (40’)|sv=D2 W3 P4 B3 S6 (16)|ml=10|al=Neutral|xp=2,300}}
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* '''Size:''' 16’ tall, 16’ across.
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* '''Blocked by water:''' Cannot cross a channel wider than own diameter.
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* '''Mundane damage immunity:''' Can only be harmed by magical attacks.
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* '''Harm cold-based creatures:''' Inflict extra 1d8 damage.
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==== Water Elemental ====
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Huge waves of water.
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{{statblock|ac=–2 [21]|hd=16* (72hp)|at=1 × blow (3d8)|th=8 [+11]|mv=60’ (20’) / 180’ (60’) swimming|sv=D2 W3 P4 B3 S6 (16)|ml=10|al=Neutral|xp=2,300}}
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* '''Size:''' 8’ tall, 32’ across.
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* '''Water-bound:''' Must remain within 60’ of water.
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* '''Mundane damage immunity:''' Can only be harmed by magical attacks.
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* '''Harm creatures in water:''' Inflict extra 1d8 damage.
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<!-- This entry appears in Old-School Essentials Classic Fantasy Rules Tome v1.4 page 102 -->

Revision as of 04:56, 14 July 2022

5th Level Magic-User Spell

Duration: Permanent (until dismissed or slain)

Range: 240’

A 16 Hit Dice elemental—a being formed of pure elemental matter—is summoned from an elemental plane of the caster’s choice (air, earth, fire, water) to do the caster’s bidding.

  • Materials: The summons requires a large volume of the appropriate element.
  • Concentration: Is required to command an elemental.
  • Dismissing: While control over the elemental is maintained, the caster may dismiss it at any time, sending it back to its plane of origin.
  • Disruption: If the caster moves at more than half speed or their concentration is disturbed, the command over the elemental ends. It is, henceforth, a free-willed entity and will immediately try to kill the caster and any who get in its way.
  • Dispelling: A conjured elemental may be dispelled by dispel magic or dispel evil.

Restrictions: The caster may summon at most one elemental from each plane in a single day.

Air Elemental

Huge vortexes of whirling air.


AC –2 [21], HD 16* (72hp), Att 1 × blow (3d8), THAC0 8 [+11], MV 360’ (120’) flying, SV D2 W3 P4 B3 S6 (16), ML 10, AL Neutral, XP 2,300


  • Size: 32’ tall, 8’ across.
  • Whirlwind: Creatures with less than 2HD swept aside (save versus death).
  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Harm flying creatures: Inflict extra 1d8 damage.

Earth Elemental

Huge, humanoid figures of earth or stone.


AC –2 [21], HD 16* (72hp), Att 1 × blow (3d8), THAC0 8 [+11], MV 60’ (20’), SV D2 W3 P4 B3 S6 (16), ML 10, AL Neutral, XP 2,300


  • Size: 16’ tall.
  • Blocked by water: Cannot cross a channel wider than own height.
  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Harm creatures on the ground: Inflict extra 1d8 damage.

Fire Elemental

Whirling columns of fire.


AC –2 [21], HD 16* (72hp), Att 1 × blow (3d8), THAC0 8 [+11], MV 120’ (40’), SV D2 W3 P4 B3 S6 (16), ML 10, AL Neutral, XP 2,300


  • Size: 16’ tall, 16’ across.
  • Blocked by water: Cannot cross a channel wider than own diameter.
  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Harm cold-based creatures: Inflict extra 1d8 damage.

Water Elemental

Huge waves of water.


AC –2 [21], HD 16* (72hp), Att 1 × blow (3d8), THAC0 8 [+11], MV 60’ (20’) / 180’ (60’) swimming, SV D2 W3 P4 B3 S6 (16), ML 10, AL Neutral, XP 2,300


  • Size: 8’ tall, 32’ across.
  • Water-bound: Must remain within 60’ of water.
  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Harm creatures in water: Inflict extra 1d8 damage.