Difference between revisions of "Crocodile"
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Revision as of 12:47, 26 January 2020
Large reptiles that are ungainly on land and live primarily in water, lurking just beneath the surface of subtropical swamps and lazy rivers. If hungry, attack any creatures that venture into the water.
- Feeding frenzy: Attracted to the scent of blood or violent movement in the water.
Giant Crocodile
More than 50’ long. Usually encountered in Lost World regions. Will attack small ships.
Armor Class | 1 [18] |
Hit Dice | 15 (67hp) |
Attacks | 1 × bite (3d8) |
THAC0 | 9 [+10] |
Movement | 90’ (30’) / 90’ (30’) swimming |
Saving Throws | D8 W9 P10 B10 S12 (8) |
Moralee | 9 |
Alignment | Neutral |
XP | 1 |
Number Appearing | 0 (1d3) |
Treasure Type | None |
Large Crocodile
20’ or more long. May attack small watercraft (canoes, rafts).
Armor Class | 3 [16] |
Hit Dice | 6 (27hp) |
Attacks | 1 × bite (2d8) |
THAC0 | 14 [+5] |
Movement | 90’ (30’) / 90’ (30’) swimming |
Saving Throws | D12 W13 P14 B15 S16 (3) |
Moralee | 7 |
Alignment | Neutral |
XP | 275 |
Number Appearing | 0 (1d4) |
Treasure Type | None |
Normal Crocodile
Armor Class | 5 [14] |
Hit Dice | 2 (9hp) |
Attacks | 1 × bite (1d8) |
THAC0 | 18 [+1] |
Movement | 90’ (30’) / 90’ (30’) swimming |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Moralee | 7 |
Alignment | Neutral |
XP | 20 |
Number Appearing | 0 (1d8) |
Treasure Type | None |