Difference between revisions of "Crocodile"

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==Normal Crocodile==
 
==Normal Crocodile==
 
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Revision as of 11:22, 17 September 2020

Large reptiles that are ungainly on land and live primarily in water, lurking just beneath the surface of subtropical swamps and lazy rivers. If hungry, attack any creatures that venture into the water.


  • Feeding frenzy: Attracted to the scent of blood or violent movement in the water.

Giant Crocodile

More than 50’ long. Usually encountered in Lost World regions. Will attack small ships.


Armour Class 1 [18]
Hit Dice 15 (67hp)
Attacks 1 × bite (3d8)
THAC0 9 [+10]
Movement 90’ (30’) / 90’ (30’) swimming
Saving Throws D8 W9 P10 B10 S12 (8)
Morale 9
Alignment Neutral
XP 1,350
Number Appearing 0 (1d3)
Treasure Type None

Large Crocodile

20’ or more long. May attack small watercraft (canoes, rafts).


Armour Class 3 [16]
Hit Dice 6 (27hp)
Attacks 1 × bite (2d8)
THAC0 14 [+5]
Movement 90’ (30’) / 90’ (30’) swimming
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 7
Alignment Neutral
XP 275
Number Appearing 0 (1d4)
Treasure Type None

Normal Crocodile

Armour Class 5 [14]
Hit Dice 2 (9hp)
Attacks 1 × bite (1d8)
THAC0 18 [+1]
Movement 90’ (30’) / 90’ (30’) swimming
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 7
Alignment Neutral
XP 20
Number Appearing 0 (1d8)
Treasure Type None