Difference between revisions of "Crocodile"

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''Large reptiles that are ungainly on land and live primarily in water, lurking just beneath the surface of subtropical swamps and lazy rivers. If hungry, attack any creatures that venture into the water.''
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Large reptiles that are ungainly on land and live primarily in water, lurking just beneath the surface of subtropical swamps and lazy rivers. If hungry, attack any creatures that venture into the water.
----
 
* ''' Feeding frenzy:''' Attracted to the scent of blood or violent movement in the water.
 
  
==Giant Crocodile==
+
* '''Feeding frenzy:''' Attracted to the scent of blood or violent movement in the water.
''More than 50’ long. Usually encountered in Lost World regions. Will attack small ships.''
 
----
 
{|
 
| style="font-weight:bold;padding-right:8px;" | Armor Class
 
| 1 [18]
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Hit Dice
 
| 15 (67hp)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Attacks
 
| 1 × bite (3d8)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | THAC0
 
| 9 [+10]
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Movement
 
| 90’ (30’) / 90’ (30’) swimming
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Saving Throws
 
| D8 W9 P10 B10 S12 (8)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Moral
 
| 9
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Alignment
 
| Neutral
 
|-
 
| style="font-weight:bold;padding-right:8px;" | XP
 
| 1
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Number Appearing
 
| 0 (1d3)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Treasure Type
 
| None
 
|}
 
  
==Large Crocodile==
+
__TOC__
''20’ or more long. May attack small watercraft (canoes, rafts).''
 
----
 
{|
 
| style="font-weight:bold;padding-right:8px;" | Armor Class
 
| 3 [16]
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Hit Dice
 
| 6 (27hp)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Attacks
 
| 1 × bite (2d8)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | THAC0
 
| 14 [+5]
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Movement
 
| 90’ (30’) / 90’ (30’) swimming
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Saving Throws
 
| D12 W13 P14 B15 S16 (3)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Moral
 
| 7
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Alignment
 
| Neutral
 
|-
 
| style="font-weight:bold;padding-right:8px;" | XP
 
| 275
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Number Appearing
 
| 0 (1d4)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Treasure Type
 
| None
 
|}
 
  
==Normal Crocodile==
+
== Giant Crocodile ==
{|
+
 
| style="font-weight:bold;padding-right:8px;" | Armor Class
+
{{:Crocodile, Giant}}
| 5 [14]
+
 
|-
+
== Large Crocodile ==
| style="font-weight:bold;padding-right:8px;" | Hit Dice
+
 
| 2 (9hp)
+
{{:Crocodile, Large}}
|-
+
 
| style="font-weight:bold;padding-right:8px;" | Attacks
+
== Normal Crocodile ==
| 1 × bite (1d8)
+
 
|-
+
{{:Crocodile, Normal}}
| style="font-weight:bold;padding-right:8px;" | THAC0
+
 
| 18 [+1]
+
<!-- This entry appears in Old-School Essentials Classic Fantasy Rules Tome v1.4 page 161 -->
|-
 
| style="font-weight:bold;padding-right:8px;" | Movement
 
| 90’ (30’) / 90’ (30’) swimming
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Saving Throws
 
| D12 W13 P14 B15 S16 (1)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Moral
 
| 7
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Alignment
 
| Neutral
 
|-
 
| style="font-weight:bold;padding-right:8px;" | XP
 
| 20
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Number Appearing
 
| 0 (1d8)
 
|-
 
| style="font-weight:bold;padding-right:8px;" | Treasure Type
 
| None
 
|}
 

Revision as of 00:57, 10 August 2022

Large reptiles that are ungainly on land and live primarily in water, lurking just beneath the surface of subtropical swamps and lazy rivers. If hungry, attack any creatures that venture into the water.

  • Feeding frenzy: Attracted to the scent of blood or violent movement in the water.

Giant Crocodile

More than 50’ long. Usually encountered in Lost World regions. Will attack small ships.


Armour Class 1 [18]
Hit Dice 15 (67hp)
Attacks 1 × bite (3d8)
THAC0 9 [+10]
Movement 90’ (30’) / 90’ (30’) swimming
Saving Throws D8 W9 P10 B10 S12 (8)
Morale 9
Alignment Neutral
XP 1,350
Number Appearing 0 (1d3)
Treasure Type None


Large Crocodile

20’ or more long. May attack small watercraft (canoes, rafts).


Armour Class 3 [16]
Hit Dice 6 (27hp)
Attacks 1 × bite (2d8)
THAC0 14 [+5]
Movement 90’ (30’) / 90’ (30’) swimming
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 7
Alignment Neutral
XP 275
Number Appearing 0 (1d4)
Treasure Type None


Normal Crocodile


Armour Class 5 [14]
Hit Dice 2 (9hp)
Attacks 1 × bite (1d8)
THAC0 18 [+1]
Movement 90’ (30’) / 90’ (30’) swimming
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 7
Alignment Neutral
XP 20
Number Appearing 0 (1d8)
Treasure Type None