Difference between revisions of "Cure Light Wounds (Cause Light Wounds)"

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(Created page with "1st Level Spell Duration: Instant Range: The caster or a creature touched This spell has two uses: 1. Healing a living subject: Restores 1d6+1 hit points of damage. This...")
 
 
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1st Level Spell
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''1st Level [[Cleric_Spell_List|Cleric Spell]]''
  
Duration: Instant
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'''Duration:''' Instant
  
Range: The caster or a creature touched
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'''Range:''' The caster or a creature touched
  
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This spell has two uses
  
This spell has two uses:
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# '''Healing a living subject:''' Restores 1d6+1 hit points of damage. This cannot grant more hit points than the subject’s normal maximum.
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# '''Curing paralysis:''' Paralysing effects are negated.
  
1. Healing a living subject: Restores 1d6+1 hit points of damage. This cannot grant more hit points than the subject’s normal maximum.
 
  
2. Curing paralysis: Paralysing effects are negated.
 
  
 
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== Reversed: Cause Light Wounds ==
Reversed: Cause Light Wounds Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.
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Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.

Latest revision as of 11:59, 25 May 2021

1st Level Cleric Spell

Duration: Instant

Range: The caster or a creature touched

This spell has two uses

  1. Healing a living subject: Restores 1d6+1 hit points of damage. This cannot grant more hit points than the subject’s normal maximum.
  2. Curing paralysis: Paralysing effects are negated.


Reversed: Cause Light Wounds

Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.