Difference between revisions of "Cure Light Wounds (Cause Light Wounds)"

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''1st Level Spell''
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{{spell|level=1st|type=Cleric|duration=Instant|range=The caster or a creature touched}}
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This spell has two uses
  
'''Duration:''' Instant
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# '''Healing a living subject:''' Restores 1d6+1 hit points of damage. This cannot grant more hit points than the subject’s normal maximum.
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# '''Curing paralysis:''' Paralysing effects are negated.
  
'''Range:''' The caster or a creature touched
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== Reversed: Cause Light Wounds ==
  
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Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.
  
This spell has two uses:
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<!-- This entry appears in Old-School Essentials Classic Fantasy Rules Tome v1.4 page 76 -->
  
1. '''Healing a living subject:''' Restores
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[[Category:Reversable Spells]]
1d6+1 hit points of damage. This
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[[Category:Reversable Cleric Spells]]
cannot grant more hit points than the
 
subject’s normal maximum.
 
 
 
2. '''Curing paralysis:''' Paralysing effects
 
are negated.
 
 
 
 
 
'''Reversed:''' Cause Light Wounds
 
Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.
 

Latest revision as of 10:55, 11 July 2022

1st Level Cleric Spell

Duration: Instant

Range: The caster or a creature touched

This spell has two uses

  1. Healing a living subject: Restores 1d6+1 hit points of damage. This cannot grant more hit points than the subject’s normal maximum.
  2. Curing paralysis: Paralysing effects are negated.

Reversed: Cause Light Wounds

Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.