Cure Light Wounds (Cause Light Wounds)
1st Level Spell
Range: The caster or a creature touched
This spell has two uses:
1. Healing a living subject: Restores 1d6+1 hit points of damage. This cannot grant more hit points than the subject’s normal maximum.
2. Curing paralysis: Paralysing effects are negated.
Reversed: Cause Light Wounds Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.