Cure Light Wounds (Cause Light Wounds)

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1st Level Spell

Duration: Instant

Range: The caster or a creature touched

This spell has two uses:

1. Healing a living subject: Restores 1d6+1 hit points of damage. This cannot grant more hit points than the subject’s normal maximum.

2. Curing paralysis: Paralysing effects are negated.

Reversed: Cause Light Wounds Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.