Cure Light Wounds (Cause Light Wounds)

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1st Level Cleric Spell

Duration: Instant

Range: The caster or a creature touched

This spell has two uses

  1. Healing a living subject: Restores 1d6+1 hit points of damage. This cannot grant more hit points than the subject’s normal maximum.
  2. Curing paralysis: Paralysing effects are negated.


Reversed: Cause Light Wounds

Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.