Cure Light Wounds (Cause Light Wounds)
From OSE SRD
1st Level Cleric Spell
Range: The caster or a creature touched
This spell has two uses
- Healing a living subject: Restores 1d6+1 hit points of damage. This cannot grant more hit points than the subject’s normal maximum.
- Curing paralysis: Paralysing effects are negated.
Reversed: Cause Light Wounds
Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.