Dragon

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A proud, ancient race of gigantic, carnivorous, winged reptiles. There are many subspecies of dragon, many of which are distinguished by the colour of their scales. All dragons are egg-layers and hoard treasure in their lairs, far from areas of human civilisation.


  • Behaviour: Chaotic dragons usually try to eat humans, but may sometimes capture them. Neutral dragons may attack or ignore humans. Lawful dragons may aid parties worthy of the honour.
  • Pride: Dragons are immensely proud creatures and will always listen to flattery.
  • Attack pattern: A dragon always attacks first with its breath weapon, then either breathes again or makes melee attacks (equal chance of either).
  • Breath weapon: Can be used up to three times per day. All caught in the area suffer damage equal to the dragon’s current hit points (save versus breath for half). Shapes of breath weapon:○ Cloud: 50’ long, 40’ wide, 20’ high.○ Cone: 2’ wide at the mouth, 30’ wide at far end.○ Line: 5’ wide along whole length.
  • Energy immunity: Unharmed by their own breath weapon or lesser versions thereof. Automatically save versus similar attack forms. (For example, a red dragon is immune to flaming oil and suffers half damage from fire ball spells.)
  • Language and spells: Some dragons are able to speak (their own tongue plus Common). The chance is listed by subspecies. Those that can speak can also cast randomly selected magic-user spells (the listed number and level of spells).
  • Sleeping: The chance of a dragon being asleep when encountered on the ground is listed by subspecies. A sleeping dragon may be attacked for one round with a +2 bonus to hit. Dragons may sometimes pretend to be asleep!
  • Subduing: Will surrender if reduced to 0hp by non-lethal attacks (see Subduing, under Other Combat Issues in Core Rules), admitting that it has been defeated. (Subdual damage does not reduce the damage done by the breath weapon.) A subdued dragon will attempt to escape or attack its captors, if the opportunity presents itself or if given a suicidal command. A subdued dragon may be sold for up to 1,000gp per hp.
  • Age: The following stats describe dragons of average size. Younger dragons may have up to 3 HD less and ¼ or ½ as much treasure. Older dragons may have up to 3 HD more and twice as much treasure.
  • Lairs: A dragon’s treasure is always kept in its well-hidden lair and is seldom unguarded.

Black Dragon

Dwell in swamps and marshes.


Armour Class 2 [17]
Hit Dice 7** (31hp)
Attacks [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath
THAC0 13 [+6]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D8 W9 P10 B10 S12 (7)
Morale 8
Alignment Chaotic
XP 1
Number Appearing 1d4 (1d4)
Treasure Type H

  • Breath weapon: 60’ long line of acid.
  • Language and spells: 20%; 4 × 1st level.
  • Sleeping: 40%.

Blue Dragon

Favour open plains and deserts.


Armour Class 0 [19]
Hit Dice 9** (40hp)
Attacks [2 × claw (1d6 + 1), 1 × bite (3d10)] or breath
THAC0 12 [+7]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D8 W9 P10 B10 S12 (9)
Morale 9
Alignment Neutral
XP 2
Number Appearing 1d4 (1d4)
Treasure Type H

  • Breath weapon: 100’ long line of lightning.
  • Language and spells: 40%; 4 × 1st level, 4 × 2nd level.
  • Sleeping: 20%.

Gold Dragon

May be encountered in any terrain, often in the guise of a person or animal.


Armour Class –2 [21]
Hit Dice 11** (49hp)
Attacks [2 × claw (2d4), 1 × bite (6d6)] or breath
THAC0 11 [+8]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D6 W7 P8 B8 S10 (11)
Morale 10
Alignment Lawful
XP 2
Number Appearing 1d4 (1d4)
Treasure Type H

  • Breath weapon: 90’ long cone of fire or cloud of chlorine gas.
  • Language and spells: 100%; 4 × 1st level, 4 × 2nd level, 4 × 3rd level.
  • Sleeping: 5%.
  • Shape changing: May take on the form of a person or animal.

Green Dragon

Lair in jungles and forests.


Armour Class 1 [18]
Hit Dice 8** (36hp)
Attacks [2 × claw (1d6), 1 × bite (3d8)] or breath
THAC0 12 [+7]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D8 W9 P10 B10 S12 (8)
Morale 9
Alignment Chaotic
XP 1
Number Appearing 1d4 (1d4)
Treasure Type H

  • Breath weapon: Cloud of chlorine gas.
  • Language and spells: 30%; 3 × 1st level, 3 × 2nd level.
  • Sleeping: 30%.

Red Dragon

Dwell in hills and mountains.


Armour Class –1 [20]
Hit Dice 10** (45hp)
Attacks [2 × claw (1d8), 1 × bite (4d8)] or breath
THAC0 11 [+8]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D6 W7 P8 B8 S10 (10)
Morale 10
Alignment Chaotic
XP 2
Number Appearing 1d4 (1d4)
Treasure Type H

  • Breath weapon: 90’ long cone of fire.
  • Language and spells: 50%; 3 × 1st level, 3 × 2nd level, 3 × 3rd level.
  • Sleeping: 10%.

Sea Dragon

Intelligent, aquatic dragons with green scales, fin-like wings, and a yellowish crest. Dwell in the depths of the ocean, inhabiting caverns or shipwrecks. Sometimes attack vessels to steal their treasure and eat the crew.


Armour Class 1 [18]
Hit Dice 8** (36hp)
Attacks 1 × bite (3d8) or breath
THAC0 12 [+7]
Movement 180’ (60’) swimming / 180’ (60’) gliding
Saving Throws D8 W9 P10 B10 S12 (8)
Morale 9
Alignment Neutral
XP 1
Number Appearing 0 (1d4)
Treasure Type H

  • Breath weapon: Poison spittle, 100’ range, 20’ diameter. Save versus breath or die. (Poison is harmless after 1 round.)
  • Language and spells: 20%; 3 × 1st level, 3 × 2nd level.
  • Sleeping: 30%.
  • Gliding: Leap out of the water and glide for up to 6 rounds.

White Dragon

Found in cold regions.


Armour Class 3 [16]
Hit Dice 6** (27hp)
Attacks [2 × claw (1d4)
THAC0 14 [+5]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D10 W11 P12 B13 S14 (6)
Morale 8
Alignment Neutral
XP 725
Number Appearing 1d4 (1d4)
Treasure Type H

  • Breath weapon: 80’ long cone of cold.
  • Language and spells: 10%; 3 × 1st level.
  • Sleeping: 50%.