Difference between revisions of "Dwarf"

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== Dwarf ==
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{{cc
'''Requirements:''' Minimum CON 9
+
| class = Demihuman Class
 +
| req = Minimum CON 9
 +
| prime = STR
 +
| hd = 1d8
 +
| maxlvl = 12
 +
| armour = Any, including shields
 +
| weap = Small or normal sized
 +
| lang = Alignment, Common, Dwarvish,<br />Gnomish, Goblin, Kobold
 +
}}
  
'''Prime requisite:''' STR
+
Dwarves are stout, bearded demihumans, about 4’ tall and weighing about 150 pounds. Dwarves typically live underground and love fine craftsmanship, gold, hearty food, and strong drink. They have skin, hair, and eye colours in earth tones. Dwarves are known for their stubbornness and practicality. They are a hardy people and have a strong resistance to magic, as reflected in their saving throws.
  
'''Hit Dice:''' 1d8
+
== Combat ==
  
'''Maximum level:''' 12
+
Dwarves can use all types of armour. Due to their short height, dwarves can only use small or normal sized weapons. They cannot use longbows or two-handed swords.
  
'''Armour:''' Any, including shields
+
== Detect Construction Tricks ==
  
'''Weapons:''' Small or normal sized
+
As expert miners, dwarves have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.
 
 
'''Languages:''' Alignment, Common, Dwarvish, Gnomish, Goblin, Kobold
 
  
 +
== Detect Room Traps ==
  
Dwarves are stout, bearded demihumans, about 4’ tall and weighing about 150 pounds. Dwarves typically live underground and love fine craftsmanship, gold, hearty food, and strong drink. They have skin, hair, and eye colours in earth tones. Dwarves are known for their stubbornness and practicality. They are a hardy people and have a strong resistance to magic, as reflected in their saving throws.
+
Due to their expertise with construction, dwarves have a 2-in-6 chance of detecting non-magical room traps when searching (see '''''[[Dungeon Adventuring]]''''').
 
 
=== Combat ===
 
Dwarves can use all types of armour. Due to their short height, dwarves can only use small or normal sized weapons. They cannot use longbows or two-handed swords.
 
  
=== Detect Construction Tricks ===
+
== Infravision ==
As expert miners, dwarves have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.
 
  
=== Detect Room Traps ===
+
Dwarves have infravision to 60’ (see '''''Darkness''''' under '''''[[Hazards and Challenges#Darkness|Hazards and Challenges]]''''').
Due to their expertise with construction, dwarves have a 2-in-6 chance of detecting non-magical room traps when searching (see '''''Dungeon Adventuring''''' in ''Core Rules'').
 
  
=== Infravision ===
+
== Listening at Doors ==
Dwarves have infravision to 60’ (see '''''Darkness''''' under '''''Hazards and Challenges''''' in ''Core Rules'').
 
  
=== Listening at Doors ===
+
Dwarves have a 2-in-6 chance of hearing noises (see '''''[[Dungeon Adventuring]]''''').
Dwarves have a 2-in-6 chance of hearing noises (see '''''Dungeon Adventuring''''' in ''Core Rules'').
 
  
=== After Reaching 9th Level ===
+
== After Reaching 9th Level ==
A dwarf has the option of creating an underground stronghold that will attract dwarves from far and wide. Dwarves usually live in clans, so dwarves of the character’s clan will be attracted to live under their roof. Dwarves from other clans will generally be friendly and clans may collaborate in times of war or disaster.
 
  
A dwarf ruler may only hire dwarven mercenaries. Specialists and retainers of any race may be hired.
+
A dwarf has the option of creating an underground [[Strongholds|stronghold]] that will attract dwarves from far and wide. Dwarves usually live in clans, so dwarves of the character’s clan will be attracted to live under their roof. Dwarves from other clans will generally be friendly and clans may collaborate in times of war or disaster.
  
=== Dwarf Level Progression ===
+
A dwarf ruler may only hire dwarven [[mercenaries]]. [[Specialists]] and [[retainers]] of any race may be hired.
  
{| style="border-spacing:0;"
+
== Dwarf Level Progression ==
| style="border:none;padding:0.049cm;"|
 
| style="border:none;padding:0.049cm;"|
 
| style="border:none;padding:0.049cm;"|
 
| style="border:none;padding:0.049cm;"|
 
| colspan="5"  style="border:none;padding:0.049cm;"| '''Saving Throws'''
 
  
 +
{| class="mw-datatable wikitable" style="text-align: center;"
 +
|+ style="caption-side: top; text-align: center;" | Dwarf Level Progression
 +
| colspan="4" style="border-left:hidden; border-top:hidden;" |
 +
! scope="col" colspan="5" | Saving Throws
 +
|-
 +
! scope="col" | Level
 +
! scope="col" | XP
 +
! scope="col" | HD
 +
! scope="col" | THAC0
 +
! scope="col" style="border-left:solid 2px gray;" | D
 +
! scope="col" | W
 +
! scope="col" | P
 +
! scope="col" | B
 +
! scope="col" | S
 
|-
 
|-
| style="border:none;padding:0.049cm;"| '''Level'''
+
| 1 || 0 || 1d8 || 19 [0]
| style="border:none;padding:0.049cm;"| '''XP'''
+
| style="border-left:solid 2px gray;" | 8 || 9 || 10 || 13 || 12
| style="border:none;padding:0.049cm;"| '''HD'''
 
| style="border:none;padding:0.049cm;"| '''THAC0'''
 
| style="border:none;padding:0.049cm;"| '''D'''
 
| style="border:none;padding:0.049cm;"| '''W'''
 
| style="border:none;padding:0.049cm;"| '''P'''
 
| style="border:none;padding:0.049cm;"| '''B'''
 
| style="border:none;padding:0.049cm;"| '''S'''
 
 
 
 
|-
 
|-
| style="border:none;padding:0.049cm;"| 1
+
| 2 || 2,200 || 2d8 || 19 [0]
| style="border:none;padding:0.049cm;"| 0
+
| style="border-left:solid 2px gray;" | 8 || 9 || 10 || 13 || 12
| style="border:none;padding:0.049cm;"| 1d8
 
| style="border:none;padding:0.049cm;"| <nowiki>19 [0]</nowiki>
 
| style="border:none;padding:0.049cm;"| 8
 
| style="border:none;padding:0.049cm;"| 9
 
| style="border:none;padding:0.049cm;"| 10
 
| style="border:none;padding:0.049cm;"| 13
 
| style="border:none;padding:0.049cm;"| 12
 
 
 
 
|-
 
|-
| style="border:none;padding:0.049cm;"| 2
+
| 3 || 4,400 || 3d8 || 19 [0]
| style="border:none;padding:0.049cm;"| 2,200
+
| style="border-left:solid 2px gray;" | 8 || 9 || 10 || 13 || 12
| style="border:none;padding:0.049cm;"| 2d8
 
| style="border:none;padding:0.049cm;"| <nowiki>19 [0]</nowiki>
 
| style="border:none;padding:0.049cm;"| 8
 
| style="border:none;padding:0.049cm;"| 9
 
| style="border:none;padding:0.049cm;"| 10
 
| style="border:none;padding:0.049cm;"| 13
 
| style="border:none;padding:0.049cm;"| 12
 
 
 
 
|-
 
|-
| style="border:none;padding:0.049cm;"| 3
+
| 4 || 8,800 || 4d8 || 17 [+2]
| style="border:none;padding:0.049cm;"| 4,400
+
| style="border-left:solid 2px gray;" | 6 || 7 || 8 || 10 || 10
| style="border:none;padding:0.049cm;"| 3d8
 
| style="border:none;padding:0.049cm;"| <nowiki>19 [0]</nowiki>
 
| style="border:none;padding:0.049cm;"| 8
 
| style="border:none;padding:0.049cm;"| 9
 
| style="border:none;padding:0.049cm;"| 10
 
| style="border:none;padding:0.049cm;"| 13
 
| style="border:none;padding:0.049cm;"| 12
 
 
 
 
|-
 
|-
| style="border:none;padding:0.049cm;"| 4
+
| 5 || 17,000 || 5d8 || 17 [+2]
| style="border:none;padding:0.049cm;"| 8,800
+
| style="border-left:solid 2px gray;" | 6 || 7 || 8 || 10 || 10
| style="border:none;padding:0.049cm;"| 4d8
 
| style="border:none;padding:0.049cm;"| <nowiki>17 [+2]</nowiki>
 
| style="border:none;padding:0.049cm;"| 6
 
| style="border:none;padding:0.049cm;"| 7
 
| style="border:none;padding:0.049cm;"| 8
 
| style="border:none;padding:0.049cm;"| 10
 
| style="border:none;padding:0.049cm;"| 10
 
 
 
 
|-
 
|-
| style="border:none;padding:0.049cm;"| 5
+
| 6 || 35,000 || 6d8 || 17 [+2]
| style="border:none;padding:0.049cm;"| 17,000
+
| style="border-left:solid 2px gray;" | 6 || 7 || 8 || 10 || 10
| style="border:none;padding:0.049cm;"| 5d8
 
| style="border:none;padding:0.049cm;"| <nowiki>17 [+2]</nowiki>
 
| style="border:none;padding:0.049cm;"| 6
 
| style="border:none;padding:0.049cm;"| 7
 
| style="border:none;padding:0.049cm;"| 8
 
| style="border:none;padding:0.049cm;"| 10
 
| style="border:none;padding:0.049cm;"| 10
 
 
 
 
|-
 
|-
| style="border:none;padding:0.049cm;"| 6
+
| 7 || 70,000 || 7d8 || 14 [+5]
| style="border:none;padding:0.049cm;"| 35,000
+
| style="border-left:solid 2px gray;" | 4 || 5 || 6 || 7 || 8
| style="border:none;padding:0.049cm;"| 6d8
 
| style="border:none;padding:0.049cm;"| <nowiki>17 [+2]</nowiki>
 
| style="border:none;padding:0.049cm;"| 6
 
| style="border:none;padding:0.049cm;"| 7
 
| style="border:none;padding:0.049cm;"| 8
 
| style="border:none;padding:0.049cm;"| 10
 
| style="border:none;padding:0.049cm;"| 10
 
 
 
 
|-
 
|-
| style="border:none;padding:0.049cm;"| 7
+
| 8 || 140,000 || 8d8 || 14 [+5]
| style="border:none;padding:0.049cm;"| 70,000
+
| style="border-left:solid 2px gray;" | 4 || 5 || 6 || 7 || 8
| style="border:none;padding:0.049cm;"| 7d8
 
| style="border:none;padding:0.049cm;"| <nowiki>14 [+5]</nowiki>
 
| style="border:none;padding:0.049cm;"| 4
 
| style="border:none;padding:0.049cm;"| 5
 
| style="border:none;padding:0.049cm;"| 6
 
| style="border:none;padding:0.049cm;"| 7
 
| style="border:none;padding:0.049cm;"| 8
 
 
 
 
|-
 
|-
| style="border:none;padding:0.049cm;"| 8
+
| 9 || 270,000 || 9d8 || 14 [+5]
| style="border:none;padding:0.049cm;"| 140,000
+
| style="border-left:solid 2px gray;" | 4 || 5 || 6 || 7 || 8
| style="border:none;padding:0.049cm;"| 8d8
 
| style="border:none;padding:0.049cm;"| <nowiki>14 [+5]</nowiki>
 
| style="border:none;padding:0.049cm;"| 4
 
| style="border:none;padding:0.049cm;"| 5
 
| style="border:none;padding:0.049cm;"| 6
 
| style="border:none;padding:0.049cm;"| 7
 
| style="border:none;padding:0.049cm;"| 8
 
 
 
 
|-
 
|-
| style="border:none;padding:0.049cm;"| 9
+
| 10 || 400,000 || 9d8+3* || 12 [+7]
| style="border:none;padding:0.049cm;"| 270,000
+
| style="border-left:solid 2px gray;" | 2 || 3 || 4 || 4 || 6
| style="border:none;padding:0.049cm;"| 9d8
 
| style="border:none;padding:0.049cm;"| <nowiki>14 [+5]</nowiki>
 
| style="border:none;padding:0.049cm;"| 4
 
| style="border:none;padding:0.049cm;"| 5
 
| style="border:none;padding:0.049cm;"| 6
 
| style="border:none;padding:0.049cm;"| 7
 
| style="border:none;padding:0.049cm;"| 8
 
 
 
 
|-
 
|-
| style="border:none;padding:0.049cm;"| 10
+
| 11 || 530,000 || 9d8+6* || 12 [+7]
| style="border:none;padding:0.049cm;"| 400,000
+
| style="border-left:solid 2px gray;" | 2 || 3 || 4 || 4 || 6
| style="border:none;padding:0.049cm;"| 9d8+3*
 
| style="border:none;padding:0.049cm;"| <nowiki>12 [+7]</nowiki>
 
| style="border:none;padding:0.049cm;"| 2
 
| style="border:none;padding:0.049cm;"| 3
 
| style="border:none;padding:0.049cm;"| 4
 
| style="border:none;padding:0.049cm;"| 4
 
| style="border:none;padding:0.049cm;"| 6
 
 
 
 
|-
 
|-
| style="border:none;padding:0.049cm;"| 11
+
| 12 || 660,000 || 9d8+9* || 12 [+7]
| style="border:none;padding:0.049cm;"| 530,000
+
| style="border-left:solid 2px gray;" | 2 || 3 || 4 || 4 || 6
| style="border:none;padding:0.049cm;"| 9d8+6*
+
|}
| style="border:none;padding:0.049cm;"| <nowiki>12 [+7]</nowiki>
 
| style="border:none;padding:0.049cm;"| 2
 
| style="border:none;padding:0.049cm;"| 3
 
| style="border:none;padding:0.049cm;"| 4
 
| style="border:none;padding:0.049cm;"| 4
 
| style="border:none;padding:0.049cm;"| 6
 
  
|-
+
<nowiki>*</nowiki> [[Ability Scores#Constitution (CON)|Modifiers from CON]] no longer apply.
| style="border:none;padding:0.049cm;"| 12
 
| style="border:none;padding:0.049cm;"| 660,000
 
| style="border:none;padding:0.049cm;"| 9d8+9*
 
| style="border:none;padding:0.049cm;"| <nowiki>12 [+7]</nowiki>
 
| style="border:none;padding:0.049cm;"| 2
 
| style="border:none;padding:0.049cm;"| 3
 
| style="border:none;padding:0.049cm;"| 4
 
| style="border:none;padding:0.049cm;"| 4
 
| style="border:none;padding:0.049cm;"| 6
 
  
|}
+
'''D:''' Death / poison; '''W:''' Wands; '''P:''' Paralysis / petrify; '''B:''' Breath attacks; '''S:''' Spells / rods / staves.
<nowiki>* Modifiers from CON no longer apply.</nowiki>
 
  
D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves.
+
[[Category:Character Classes]]

Latest revision as of 05:40, 12 November 2022

Demihuman Class
Requirements Minimum CON 9
Prime requisite STR
Hit Dice 1d8
Maximum level 12
Armour Any, including shields
Weapons Small or normal sized
Languages Alignment, Common, Dwarvish,
Gnomish, Goblin, Kobold


Dwarves are stout, bearded demihumans, about 4’ tall and weighing about 150 pounds. Dwarves typically live underground and love fine craftsmanship, gold, hearty food, and strong drink. They have skin, hair, and eye colours in earth tones. Dwarves are known for their stubbornness and practicality. They are a hardy people and have a strong resistance to magic, as reflected in their saving throws.

Combat

Dwarves can use all types of armour. Due to their short height, dwarves can only use small or normal sized weapons. They cannot use longbows or two-handed swords.

Detect Construction Tricks

As expert miners, dwarves have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.

Detect Room Traps

Due to their expertise with construction, dwarves have a 2-in-6 chance of detecting non-magical room traps when searching (see Dungeon Adventuring).

Infravision

Dwarves have infravision to 60’ (see Darkness under Hazards and Challenges).

Listening at Doors

Dwarves have a 2-in-6 chance of hearing noises (see Dungeon Adventuring).

After Reaching 9th Level

A dwarf has the option of creating an underground stronghold that will attract dwarves from far and wide. Dwarves usually live in clans, so dwarves of the character’s clan will be attracted to live under their roof. Dwarves from other clans will generally be friendly and clans may collaborate in times of war or disaster.

A dwarf ruler may only hire dwarven mercenaries. Specialists and retainers of any race may be hired.

Dwarf Level Progression

Dwarf Level Progression
Saving Throws
Level XP HD THAC0 D W P B S
1 0 1d8 19 [0] 8 9 10 13 12
2 2,200 2d8 19 [0] 8 9 10 13 12
3 4,400 3d8 19 [0] 8 9 10 13 12
4 8,800 4d8 17 [+2] 6 7 8 10 10
5 17,000 5d8 17 [+2] 6 7 8 10 10
6 35,000 6d8 17 [+2] 6 7 8 10 10
7 70,000 7d8 14 [+5] 4 5 6 7 8
8 140,000 8d8 14 [+5] 4 5 6 7 8
9 270,000 9d8 14 [+5] 4 5 6 7 8
10 400,000 9d8+3* 12 [+7] 2 3 4 4 6
11 530,000 9d8+6* 12 [+7] 2 3 4 4 6
12 660,000 9d8+9* 12 [+7] 2 3 4 4 6

* Modifiers from CON no longer apply.

D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves.