Difference between revisions of "Elf"
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+ | | class = Demihuman Class | ||
+ | | req = Minimum INT 9 | ||
+ | | prime = INT and STR | ||
+ | | hd = 1d6 | ||
+ | | maxlvl = 10 | ||
+ | | armour = Any, including shields | ||
+ | | weap = Any | ||
+ | | lang = Alignment, Common, Elvish,<br />Gnoll, Hobgoblin, Orcish | ||
+ | }} | ||
− | + | Elves are slender, fey demihumans with pointed ears. They typically weigh about 120 pounds and are between 5 and 5{{1/2}} feet tall. Elves are seldom met in human settlements, preferring to feast and make merry in the woods. If crossed, they are dangerous enemies, as they are masters of both sword and spell. Elves are fascinated by [[spells]] and beautifully constructed [[Magic Items (General)|magic items]] and love to collect both. | |
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− | Elves are slender, fey demihumans with pointed ears. They typically weigh about 120 pounds and are between 5 and | ||
'''Prime requisites:''' An elf with at least 13 INT and STR gains a 5% bonus to experience. An elf with an INT of at least 16 and a STR of at least 13 receives a +10% XP bonus. | '''Prime requisites:''' An elf with at least 13 INT and STR gains a 5% bonus to experience. An elf with an INT of at least 16 and a STR of at least 13 receives a +10% XP bonus. | ||
== Arcane Magic == | == Arcane Magic == | ||
− | |||
− | '''Magical research:''' An elf of any level may spend time and money on magical research. This allows them to add new spells to their spell book and to research other magical effects. When an elf reaches 9th level, they are also able to create magic items. | + | See '''[[Spells]]''' for full details on arcane magic. |
+ | |||
+ | '''Magical research:''' An elf of any level may spend time and money on [[Magical Research|magical research]]. This allows them to add new spells to their [[Spell Books|spell book]] and to research other magical effects. When an elf reaches 9th level, they are also able to [[Magical Research#Creating Magic Items|create magic items]]. | ||
− | '''Spell casting:''' Elves carry spell books containing the formulae for arcane spells. The level progression table ( | + | '''Spell casting:''' Elves carry [[Spell Books|spell books]] containing the formulae for arcane spells. The level progression table (below) shows both the number of spells in the elf’s spell book and the number they may memorize, determined by the character’s [[Experience|experience level]]. Thus, a 1st level elf has one spell in their spell book, selected by the [[The Referee’s Role|referee]] (who may allow the player to choose). The list of spells available to elves is found in '''''[[Magic-User Spells]]''''' (elves have the same spell selection as [[Magic-User|magic-users]]). |
'''Using magic items:''' As spell casters, elves are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands). | '''Using magic items:''' As spell casters, elves are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands). | ||
== Combat == | == Combat == | ||
− | Elves can use all types of weapons and armour. | + | |
+ | Elves can use all types of [[Weapons And Armour|weapons and armour]]. | ||
== Detect Secret Doors == | == Detect Secret Doors == | ||
− | Elves have | + | |
+ | Elves have a 2-in-6 chance of locating secret or hidden doors when searching (see '''''[[Dungeon Adventuring]]'''''). | ||
== Immunity to Ghoul Paralysis == | == Immunity to Ghoul Paralysis == | ||
− | Elves are | + | |
+ | Elves are immune to the paralysing effect of [[ghoul]]s’ attacks. | ||
== Infravision == | == Infravision == | ||
− | Elves have infravision to 60’ (see '''''Darkness''''' under [[Hazards and Challenges]]). | + | |
+ | Elves have infravision to 60’ (see '''''Darkness''''' under '''''[[Hazards and Challenges]]'''''). | ||
== Listening at Doors == | == Listening at Doors == | ||
− | Elves have a 2-in-6 chance of hearing noises (see [[Dungeon Adventuring]]). | + | |
+ | Elves have a 2-in-6 chance of hearing noises (see '''''[[Dungeon Adventuring]]'''''). | ||
== After Reaching 9th Level == | == After Reaching 9th Level == | ||
− | An elf may construct a stronghold in the depths of the forest, blending in with the natural environment of a site of great beauty, for example: in the treetops, beside a serene valley, or hidden behind a waterfall. Whatever material it is made of, the construction costs as much as similar work in stone, due to the exquisite quality of craftsmanship involved. | + | |
+ | An elf may construct a [[Strongholds|stronghold]] in the depths of the forest, blending in with the natural environment of a site of great beauty, for example: in the treetops, beside a serene valley, or hidden behind a waterfall. Whatever material it is made of, the [[Structures|construction costs]] as much as similar work in stone, due to the exquisite quality of craftsmanship involved. | ||
Forest animals within a 5 mile radius of the completed stronghold will become friends with the elves. They may warn of intruders, carry messages and news, and so on. In exchange for this friendship, the elf must protect the animals from harm. | Forest animals within a 5 mile radius of the completed stronghold will become friends with the elves. They may warn of intruders, carry messages and news, and so on. In exchange for this friendship, the elf must protect the animals from harm. | ||
− | An elf ruler may only hire elven mercenaries. Specialists and retainers of any race may be hired. | + | An elf ruler may only hire elven [[mercenaries]]. [[Specialists]] and [[retainers]] of any race may be hired. |
== Elf Level Progression == | == Elf Level Progression == | ||
− | {| | + | {| class="mw-datatable wikitable" style="text-align: center;" |
− | + | |+ style="caption-side: top; text-align: center;" | Elf Level Progression | |
− | | style=" | + | | colspan="4" style="border-left:hidden; border-top:hidden;" | |
− | | | + | ! scope="col" colspan="5" | Saving Throws |
− | + | ! scope="col" colspan="5" style="border-left:solid 2px gray;" | Spells | |
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|- | |- | ||
− | + | ! scope="col" | Level | |
− | + | ! scope="col" | XP | |
− | + | ! scope="col" | HD | |
− | + | ! scope="col" | THAC0 | |
− | + | ! scope="col" style="border-left:solid 2px gray;" | D | |
− | + | ! scope="col" | W | |
− | + | ! scope="col" | P | |
− | + | ! scope="col" | B | |
− | + | ! scope="col" | S | |
− | + | ! scope="col" style="border-left:solid 2px gray;" | 1 | |
− | + | ! scope="col" | 2 | |
− | + | ! scope="col" | 3 | |
− | + | ! scope="col" | 4 | |
− | + | ! scope="col" | 5 | |
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− | + | | 1 || 0 || 1d6 || 19 [0] | |
− | | | + | | style="border-left:solid 2px gray;" | 12 || 13 || 13 || 15 || 15 |
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− | + | | 2 || 4,000 || 2d6 || 19 [0] | |
− | | | + | | style="border-left:solid 2px gray;" | 12 || 13 || 13 || 15 || 15 |
− | | | + | | style="border-left:solid 2px gray;" | 2 || — || — || — || — |
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− | + | | 3 || 8,000 || 3d6 || 19 [0] | |
− | | | + | | style="border-left:solid 2px gray;" | 12 || 13 || 13 || 15 || 15 |
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− | + | | 4 || 16,000 || 4d6 || 17 [+2] | |
− | | | + | | style="border-left:solid 2px gray;" | 10 || 11 || 11 || 13 || 12 |
− | | | + | | style="border-left:solid 2px gray;" | 2 || 2 || — || — || — |
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− | + | | 5 || 32,000 || 5d6 || 17 [+2] | |
− | | | + | | style="border-left:solid 2px gray;" | 10 || 11 || 11 || 13 || 12 |
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− | + | | 6 || 64,000 || 6d6 || 17 [+2] | |
− | | | + | | style="border-left:solid 2px gray;" | 10 || 11 || 11 || 13 || 12 |
− | | | + | | style="border-left:solid 2px gray;" | 2 || 2 || 2 || — || — |
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− | + | | 7 || 120,000 || 7d6 || 14 [+5] | |
− | | | + | | style="border-left:solid 2px gray;" | 8 || 9 || 9 || 10 || 10 |
− | | | + | | style="border-left:solid 2px gray;" | 3 || 2 || 2 || 1 || — |
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− | + | | 8 || 250,000 || 8d6 || 14 [+5] | |
− | | | + | | style="border-left:solid 2px gray;" | 8 || 9 || 9 || 10 || 10 |
− | | | + | | style="border-left:solid 2px gray;" | 3 || 3 || 2 || 2 || — |
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− | + | | 9 || 400,000 || 9d6 || 14 [+5] | |
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− | + | | 10 || 600,000 || 9d6+2* || 12 [+7] | |
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− | + | <nowiki>*</nowiki> [[Ability Scores#Constitution (CON)|Modifiers from CON]] no longer apply. | |
− | <nowiki>* Modifiers from CON no longer apply. | ||
− | D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves. | + | '''D:''' Death / poison; '''W:''' Wands; '''P:''' Paralysis / petrify; '''B:''' Breath attacks; '''S:''' Spells / rods / staves. |
[[Category:Character Classes]] | [[Category:Character Classes]] |
Latest revision as of 12:05, 1 February 2023
Demihuman Class | |
---|---|
Requirements | Minimum INT 9 |
Prime requisite | INT and STR |
Hit Dice | 1d6 |
Maximum level | 10 |
Armour | Any, including shields |
Weapons | Any |
Languages | Alignment, Common, Elvish, Gnoll, Hobgoblin, Orcish |
Elves are slender, fey demihumans with pointed ears. They typically weigh about 120 pounds and are between 5 and 5½ feet tall. Elves are seldom met in human settlements, preferring to feast and make merry in the woods. If crossed, they are dangerous enemies, as they are masters of both sword and spell. Elves are fascinated by spells and beautifully constructed magic items and love to collect both.
Prime requisites: An elf with at least 13 INT and STR gains a 5% bonus to experience. An elf with an INT of at least 16 and a STR of at least 13 receives a +10% XP bonus.
Contents
Arcane Magic
See Spells for full details on arcane magic.
Magical research: An elf of any level may spend time and money on magical research. This allows them to add new spells to their spell book and to research other magical effects. When an elf reaches 9th level, they are also able to create magic items.
Spell casting: Elves carry spell books containing the formulae for arcane spells. The level progression table (below) shows both the number of spells in the elf’s spell book and the number they may memorize, determined by the character’s experience level. Thus, a 1st level elf has one spell in their spell book, selected by the referee (who may allow the player to choose). The list of spells available to elves is found in Magic-User Spells (elves have the same spell selection as magic-users).
Using magic items: As spell casters, elves are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands).
Combat
Elves can use all types of weapons and armour.
Detect Secret Doors
Elves have a 2-in-6 chance of locating secret or hidden doors when searching (see Dungeon Adventuring).
Immunity to Ghoul Paralysis
Elves are immune to the paralysing effect of ghouls’ attacks.
Infravision
Elves have infravision to 60’ (see Darkness under Hazards and Challenges).
Listening at Doors
Elves have a 2-in-6 chance of hearing noises (see Dungeon Adventuring).
After Reaching 9th Level
An elf may construct a stronghold in the depths of the forest, blending in with the natural environment of a site of great beauty, for example: in the treetops, beside a serene valley, or hidden behind a waterfall. Whatever material it is made of, the construction costs as much as similar work in stone, due to the exquisite quality of craftsmanship involved.
Forest animals within a 5 mile radius of the completed stronghold will become friends with the elves. They may warn of intruders, carry messages and news, and so on. In exchange for this friendship, the elf must protect the animals from harm.
An elf ruler may only hire elven mercenaries. Specialists and retainers of any race may be hired.
Elf Level Progression
Saving Throws | Spells | ||||||||||||
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Level | XP | HD | THAC0 | D | W | P | B | S | 1 | 2 | 3 | 4 | 5 |
1 | 0 | 1d6 | 19 [0] | 12 | 13 | 13 | 15 | 15 | 1 | — | — | — | — |
2 | 4,000 | 2d6 | 19 [0] | 12 | 13 | 13 | 15 | 15 | 2 | — | — | — | — |
3 | 8,000 | 3d6 | 19 [0] | 12 | 13 | 13 | 15 | 15 | 2 | 1 | — | — | — |
4 | 16,000 | 4d6 | 17 [+2] | 10 | 11 | 11 | 13 | 12 | 2 | 2 | — | — | — |
5 | 32,000 | 5d6 | 17 [+2] | 10 | 11 | 11 | 13 | 12 | 2 | 2 | 1 | — | — |
6 | 64,000 | 6d6 | 17 [+2] | 10 | 11 | 11 | 13 | 12 | 2 | 2 | 2 | — | — |
7 | 120,000 | 7d6 | 14 [+5] | 8 | 9 | 9 | 10 | 10 | 3 | 2 | 2 | 1 | — |
8 | 250,000 | 8d6 | 14 [+5] | 8 | 9 | 9 | 10 | 10 | 3 | 3 | 2 | 2 | — |
9 | 400,000 | 9d6 | 14 [+5] | 8 | 9 | 9 | 10 | 10 | 3 | 3 | 3 | 2 | 1 |
10 | 600,000 | 9d6+2* | 12 [+7] | 6 | 7 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 2 |
* Modifiers from CON no longer apply.
D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves.