Difference between revisions of "Giant Fish"

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| Att 1 × bite (2d8), 4 × feeler (1d4)
 
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* ''' Size:''' 4’ tall, 16’ across / 6’ tall, 24’ across / 8’ tall, 32’ across.
 
* ''' Water-bound:''' Must remain within 60’ of water.
 
* ''' Mundane damage immunity:''' Can only be harmed by magical attacks.
 
* ''' Harm creatures in water:''' Inflict extra 1d8 damage.
 
  
 
==Giant Piranha==
 
==Giant Piranha==
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| style="font-weight:bold;padding-right:8px;" | Number Appearing

Revision as of 09:42, 15 March 2021

Giant Bass

Shy; only attack when seeing a bite-size (halfling-size or smaller) morsel close by.


Armour Class 7 [12]
Hit Dice 2 (9hp)
Attacks 1 × bite (1d6)
THAC0 18 [+1]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8
Alignment Neutral
XP 20
Number Appearing 0 (2d4)
Treasure Type None(1)

Giant Catfish

15’ long, pale white. Four feelers beside the mouth. Lurk in the mud at the bottom of rivers and lakes. Will attack creatures on the bottom or swimming above.


Armour Class 4 [15]
Hit Dice 8+3 (39hp)
Attacks Att 1 × bite (2d8), 4 × feeler (1d4)
THAC0 12 [+7]
Movement 90’ (30’)
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 8
Alignment Neutral
XP 650
Number Appearing 0 (1d2)
Treasure Type None

Giant Piranha

5’ long piranhas with black and green scales. Live in rivers (occasionally lakes) and attack anything in the water.


Armour Class 6 [13]
Hit Dice 3+3 (16hp)
Attacks 1 × bite (1d8)
THAC0 16 [+3]
Movement 150’ (50’)
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 7
Alignment Neutral
XP 50
Number Appearing 0 (2d4)
Treasure Type None

  • Surround opponents: A target can be attacked by up to 8 giant piranhas.
  • Morale: When blood is in the water, do not check morale.

Giant Rockfish

Spiny fish with lumpy, rock-like skin. Live in saltwater shallows. Normally passive, but highly aggressive if disturbed.


Armour Class 7 [12]
Hit Dice 5+5* (27hp)
Attacks 4 × spine (1d4 + poison)
THAC0 14 [+5]
Movement 180’ (60’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 8
Alignment Neutral
XP 400
Number Appearing 0 (2d4)
Treasure Type None

  • Camouflage: 70% chance of being mistaken for a rock or coral formation.
  • Grasping: If mistaken for a rock and grasped, all 4 spines automatically hit.
  • Poison: Causes death (save vs poison).

Giant Sturgeon

Huge (nearly 30’ long), aggressive fish with armour plating.


Armour Class 0 [19]
Hit Dice 10+2* (47hp)
Attacks 1 × bite (2d10)
THAC0 11 [+8]
Movement 180’ (60’)
Saving Throws D10 W11 P12 B13 S14 (5)
Morale 9
Alignment Neutral
XP 1,600
Number Appearing 0 (1)
Treasure Type None

  • Swallow whole: On an attack roll of 18 or more. Inside the fish’s belly: suffer 2d6 damage per round (until the fish dies); save versus death or be paralysed; may attack with sharp weapons at –4 to hit (inside belly has AC 7 [12]); body digested 6 turns after death.