Difference between revisions of "Goblin"

From OSE SRD
m (Text replacement - "Moral" to "Morale")
m (Text replacement - "Moral" to "Morale")
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| D14 W15 P16 B17 S18 (NH)
 
| D14 W15 P16 B17 S18 (NH)
 
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| style="font-weight:bold;padding-right:8px;" | Morale
+
| style="font-weight:bold;padding-right:8px;" | Moralee
 
| 7 (9 with king)
 
| 7 (9 with king)
 
|-
 
|-

Revision as of 11:45, 26 January 2020

Small, grotesque humanoids with pallid, earth-coloured skin and glowing, red eyes. Dwell underground.


Armor Class 6 [13]
Hit Dice 1–1 (3hp)
Attacks 1 × weapon (1d6 or by weapon)
THAC0 19 [0]
Movement 60’ (20’)
Saving Throws D14 W15 P16 B17 S18 (NH)
Moralee 7 (9 with king)
Alignment Chaotic
XP 5 (bodyguard: 20
Number Appearing 2d4 (6d10)
Treasure Type R (C)

  • Infravision: 90’.
  • Hate the sun: –1 to-hit in full daylight.
  • Wolf riders: 20% of goblin groups encountered have wolf riders: ¼ of the group mounted on dire wolves.
  • Hate dwarves: Attack on sight.
  • Goblin king and bodyguards: A 3HD (15hp) king and 2d6 2HD (2d6hp) bodyguards live in the goblin lair. They do not suffer attack penalties in daylight. The king gains a +1 bonus to damage.
  • Hoard: Only have treasure type C when encountered in the wilderness or in their lair.