Difference between revisions of "Goblin"
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AdminGnome (talk | contribs) m (Text replacement - "Moral" to "Morale") |
AdminGnome (talk | contribs) m (Text replacement - "Moral" to "Morale") |
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| D14 W15 P16 B17 S18 (NH) | | D14 W15 P16 B17 S18 (NH) | ||
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− | | style="font-weight:bold;padding-right:8px;" | | + | | style="font-weight:bold;padding-right:8px;" | Moralee |
| 7 (9 with king) | | 7 (9 with king) | ||
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Revision as of 11:45, 26 January 2020
Small, grotesque humanoids with pallid, earth-coloured skin and glowing, red eyes. Dwell underground.
Armor Class | 6 [13] |
Hit Dice | 1–1 (3hp) |
Attacks | 1 × weapon (1d6 or by weapon) |
THAC0 | 19 [0] |
Movement | 60’ (20’) |
Saving Throws | D14 W15 P16 B17 S18 (NH) |
Moralee | 7 (9 with king) |
Alignment | Chaotic |
XP | 5 (bodyguard: 20 |
Number Appearing | 2d4 (6d10) |
Treasure Type | R (C) |
- Infravision: 90’.
- Hate the sun: –1 to-hit in full daylight.
- Wolf riders: 20% of goblin groups encountered have wolf riders: ¼ of the group mounted on dire wolves.
- Hate dwarves: Attack on sight.
- Goblin king and bodyguards: A 3HD (15hp) king and 2d6 2HD (2d6hp) bodyguards live in the goblin lair. They do not suffer attack penalties in daylight. The king gains a +1 bonus to damage.
- Hoard: Only have treasure type C when encountered in the wilderness or in their lair.