Difference between revisions of "Golem"
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''Artificial beings constructed from different materials by mighty clerics or wizards.'' | ''Artificial beings constructed from different materials by mighty clerics or wizards.'' | ||
---- | ---- | ||
− | |||
* ''' Immunity:''' Unharmed by gas; unaffected by charm, hold, and sleep spells. | * ''' Immunity:''' Unharmed by gas; unaffected by charm, hold, and sleep spells. | ||
* ''' Other materials:''' Golems formed of other materials are also possible. | * ''' Other materials:''' Golems formed of other materials are also possible. | ||
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---- | ---- | ||
{| | {| | ||
− | | style="font-weight:bold;padding-right:8px;" | | + | | style="font-weight:bold;padding-right:8px;" | Armour Class |
| 6 [13] | | 6 [13] | ||
|- | |- | ||
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|- | |- | ||
| style="font-weight:bold;padding-right:8px;" | Attacks | | style="font-weight:bold;padding-right:8px;" | Attacks | ||
− | | 2 × claw (2d6) | + | | 2 × claw (2d6), 1 × bite (2d10) |
|- | |- | ||
| style="font-weight:bold;padding-right:8px;" | THAC0 | | style="font-weight:bold;padding-right:8px;" | THAC0 | ||
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| D10 W11 P12 B13 S14 (5) | | D10 W11 P12 B13 S14 (5) | ||
|- | |- | ||
− | | style="font-weight:bold;padding-right:8px;" | | + | | style="font-weight:bold;padding-right:8px;" | Morale |
| 12 | | 12 | ||
|- | |- | ||
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|- | |- | ||
| style="font-weight:bold;padding-right:8px;" | XP | | style="font-weight:bold;padding-right:8px;" | XP | ||
− | | 2 | + | | 2,300 |
|- | |- | ||
| style="font-weight:bold;padding-right:8px;" | Number Appearing | | style="font-weight:bold;padding-right:8px;" | Number Appearing | ||
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---- | ---- | ||
− | * ''' Mundane damage immunity | + | * '''Mundane damage immunity:''' Can only be harmed by magical attacks. |
* ''' Tracking:''' Without error. | * ''' Tracking:''' Without error. | ||
* ''' Detect invisible creatures:''' Within 60’. | * ''' Detect invisible creatures:''' Within 60’. | ||
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---- | ---- | ||
{| | {| | ||
− | | style="font-weight:bold;padding-right:8px;" | | + | | style="font-weight:bold;padding-right:8px;" | Armour Class |
| 2 [17] | | 2 [17] | ||
|- | |- | ||
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| D10 W11 P12 B13 S14 (4) | | D10 W11 P12 B13 S14 (4) | ||
|- | |- | ||
− | | style="font-weight:bold;padding-right:8px;" | | + | | style="font-weight:bold;padding-right:8px;" | Morale |
| 12 | | 12 | ||
|- | |- | ||
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---- | ---- | ||
− | * ''' Mundane damage immunity | + | * '''Mundane damage immunity:''' Can only be harmed by magical attacks. |
* ''' Weapons:''' 4×1-handed or 2×2-handed. | * ''' Weapons:''' 4×1-handed or 2×2-handed. | ||
* ''' Attack multiple opponents:''' Up to 2 per round. | * ''' Attack multiple opponents:''' Up to 2 per round. | ||
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---- | ---- | ||
{| | {| | ||
− | | style="font-weight:bold;padding-right:8px;" | | + | | style="font-weight:bold;padding-right:8px;" | Armour Class |
| 0 [19] | | 0 [19] | ||
|- | |- | ||
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| D6 W7 P8 B8 S10 (10) | | D6 W7 P8 B8 S10 (10) | ||
|- | |- | ||
− | | style="font-weight:bold;padding-right:8px;" | | + | | style="font-weight:bold;padding-right:8px;" | Morale |
| 12 | | 12 | ||
|- | |- | ||
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---- | ---- | ||
− | * ''' Mundane damage immunity | + | * '''Mundane damage immunity:''' Can only be harmed by magical attacks. |
* ''' Flaming blood:''' If damaged by an edged weapon, emits a spurt of liquid fire: attacker suffers 2d6 damage (save versus death to avoid). | * ''' Flaming blood:''' If damaged by an edged weapon, emits a spurt of liquid fire: attacker suffers 2d6 damage (save versus death to avoid). | ||
* ''' Fire immunity:''' Unharmed by fire. | * ''' Fire immunity:''' Unharmed by fire. | ||
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---- | ---- | ||
{| | {| | ||
− | | style="font-weight:bold;padding-right:8px;" | | + | | style="font-weight:bold;padding-right:8px;" | Armour Class |
| 7 [12] | | 7 [12] | ||
|- | |- | ||
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| D12 W13 P14 B15 S16 (1) | | D12 W13 P14 B15 S16 (1) | ||
|- | |- | ||
− | | style="font-weight:bold;padding-right:8px;" | | + | | style="font-weight:bold;padding-right:8px;" | Morale |
| 12 | | 12 | ||
|- | |- | ||
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---- | ---- | ||
− | * ''' Mundane damage immunity | + | * '''Mundane damage immunity:''' Can only be harmed by magical attacks. |
* ''' Initiative:''' –1 penalty due to stiff movement. | * ''' Initiative:''' –1 penalty due to stiff movement. | ||
* ''' Flammable:''' –2 to saves against fire attacks; suffers one extra point of damage per die. | * ''' Flammable:''' –2 to saves against fire attacks; suffers one extra point of damage per die. |
Revision as of 16:36, 9 February 2020
Artificial beings constructed from different materials by mighty clerics or wizards.
- Immunity: Unharmed by gas; unaffected by charm, hold, and sleep spells.
- Other materials: Golems formed of other materials are also possible.
- Constructing: A very complex, expensive, and time-consuming process.
Amber Golem
Constructed in the form of giant cats (e.g. lions or tigers).
Armour Class | 6 [13] |
Hit Dice | 10** (45hp) |
Attacks | 2 × claw (2d6), 1 × bite (2d10) |
THAC0 | 11 [+8] |
Movement | 180’ (60’) |
Saving Throws | D10 W11 P12 B13 S14 (5) |
Morale | 12 |
Alignment | Neutral |
XP | 2,300 |
Number Appearing | 1 (1) |
Treasure Type | None |
- Mundane damage immunity: Can only be harmed by magical attacks.
- Tracking: Without error.
- Detect invisible creatures: Within 60’.
Bone Golem
6’ tall constructs of human bone, crafted into a humanoid shape. Have four arms, attached at different places on the torso.
Armour Class | 2 [17] |
Hit Dice | 8 (36hp) |
Attacks | 2 or 4 × weapon (1d6 or by weapon) |
THAC0 | 12 [+7] |
Movement | 120’ (40’) |
Saving Throws | D10 W11 P12 B13 S14 (4) |
Morale | 12 |
Alignment | Neutral |
XP | 650 |
Number Appearing | 1 (1) |
Treasure Type | None |
- Mundane damage immunity: Can only be harmed by magical attacks.
- Weapons: 4×1-handed or 2×2-handed.
- Attack multiple opponents: Up to 2 per round.
- Energy immunity: Unharmed by fire, cold, and electricity.
Bronze Golem
Bronze constructs that resemble fire giants, possessing a great internal heat.
Armour Class | 0 [19] |
Hit Dice | 20** (90hp) |
Attacks | 1 × fist (3d10 + 1d10 heat) |
THAC0 | 6 [+13] |
Movement | 240’ (80’) |
Saving Throws | D6 W7 P8 B8 S10 (10) |
Morale | 12 |
Alignment | Neutral |
XP | 4 |
Number Appearing | 1 (1) |
Treasure Type | None |
- Mundane damage immunity: Can only be harmed by magical attacks.
- Flaming blood: If damaged by an edged weapon, emits a spurt of liquid fire: attacker suffers 2d6 damage (save versus death to avoid).
- Fire immunity: Unharmed by fire.
Wood Golem
3’ tall, roughly constructed, humanoid figures of wood.
Armour Class | 7 [12] |
Hit Dice | 2+2 (11hp) |
Attacks | 1 × fist (1d8) |
THAC0 | 17 [+2] |
Movement | 120’ (40’) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 12 |
Alignment | Neutral |
XP | 25 |
Number Appearing | 1 (1) |
Treasure Type | None |
- Mundane damage immunity: Can only be harmed by magical attacks.
- Initiative: –1 penalty due to stiff movement.
- Flammable: –2 to saves against fire attacks; suffers one extra point of damage per die.