Great Cat

From OSE SRD
Revision as of 17:15, 28 January 2020 by AdminGnome (talk | contribs) (Panther)

Cautious hunters that usually avoid combat with humans unless starving or cornered. Great cats may be playful, but are quick to anger. They remain outdoors, rarely venturing deep underground.


  • Pursuit: Always pursue prey that flees.
  • Favoured prey: Often develop a taste for a certain type of meat (this may include humans!), hunting that creature with preference.
  • Inquisitive: May follow PCs out of curiosity.

Lion

Hunt in groups called “prides”. Live in hot regions, typically in savannah or scrublands close to deserts.


Armour Class 6 [13]
Hit Dice 5 (22hp)
Attacks 2 × claw (1d4+1), 1 × bite (1d10)
THAC0 15 [+4]
Movement 150’ (50’)
Saving Throws D12 W13 P14 B15 S16(3)
Morale 9
Alignment Neutral
XP 175
Number Appearing 1d4(1d8)
Treasure Type U

  • Pursuit: Always pursue prey that flees

Mountain Lion

Have yellow-brown fur and favour mountains, deserts, and forests. Will occasionally venture into dungeons.


Armour Class 6 [13]
Hit Dice 3+2 (15hp)
Attacks 2 × claw (1d3), 1 × bite (1d6)
THAC0 16 [+3]
Movement 150’ (50’)
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 8
Alignment Neutral
XP 50
Number Appearing 1d4 (1d4)
Treasure Type U

  • Pursuit: Always pursue prey that flees

Panther

High-speed hunters that live in plains and forests.


Armour Class 4 [15]
Hit Dice 4 (18hp)
Attacks 2 × claw (1d4), 1 × bite (1d8)
THAC0 16 [+3]
Movement 210’ (70’)
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 8
Alignment Neutral
XP 75
Number Appearing 1d2 (1d6)
Treasure Type U

  • Pursuit: Always pursue prey that flees

Sabre-Toothed Tiger

Huge, aggressive cats with foot-long fangs. Normally only found in Lost World regions.


Armour Class 6 [13]
Hit Dice 8 (36hp)
Attacks 2 × claw (1d8)
THAC0 12 [+7]
Movement 150’ (50’)
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 10
Alignment Neutral
XP 650
Number Appearing 1d4 (1d4)
Treasure Type V

  • Pursuit: Always pursue prey that flees

Tiger

Large, solitary hunters with striped camouflage markings. Favour woodlands and cooler regions.


Armour Class 6 [13]
Hit Dice 6 (27hp)
Attacks 2 × claw (1d6)
THAC0 14 [+5]
Movement 150’ (50’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 9
Alignment Neutral
XP 275
Number Appearing 1 (1d3)
Treasure Type U

  • Pursuit: Always pursue prey that flees
  • Surprise: On a 1–4, in woodland, due to camouflage.