Difference between revisions of "Harpy"

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Revision as of 13:07, 26 January 2020

Hideous hags with the wings and lower bodies of giant eagles. Use their song to lure victims to their doom.


Armour Class 7 [12]
Hit Dice 3* (13hp)
Attacks 2 × claw (1d4)
THAC0 17 [+2]
Movement 60’ (20’) / 150’ (50’) flying
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 7
Alignment Chaotic
XP 50
Number Appearing 1d6 (2d4)
Treasure Type C

  • Charm: Anyone who hears the song of a group of harpies must save versus spells or be charmed: move towards the harpies (resisting those who try to prevent it); defend the harpies; obey the harpies’ commands (if understood); unable to cast spells or use magic items; unable to harm the harpies. A character who saves is unaffected for the rest of the encounter. Killing the harpies breaks the charm.
  • Magic resistance: +2 to all saving throws.