Difference between revisions of "Harpy"
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Revision as of 13:07, 26 January 2020
Hideous hags with the wings and lower bodies of giant eagles. Use their song to lure victims to their doom.
Armour Class | 7 [12] |
Hit Dice | 3* (13hp) |
Attacks | 2 × claw (1d4) |
THAC0 | 17 [+2] |
Movement | 60’ (20’) / 150’ (50’) flying |
Saving Throws | D12 W13 P14 B15 S16 (3) |
Morale | 7 |
Alignment | Chaotic |
XP | 50 |
Number Appearing | 1d6 (2d4) |
Treasure Type | C |
- Charm: Anyone who hears the song of a group of harpies must save versus spells or be charmed: move towards the harpies (resisting those who try to prevent it); defend the harpies; obey the harpies’ commands (if understood); unable to cast spells or use magic items; unable to harm the harpies. A character who saves is unaffected for the rest of the encounter. Killing the harpies breaks the charm.
- Magic resistance: +2 to all saving throws.