2nd Level Spell
Duration: 9 turns
This spell causes one or more humans, demihumans, or humanoid monsters to be paralysed if they fail a saving throw versus spells. It may be cast in two ways:
- Against an individual: The target’s saving throw is penalised by –2.
- Against a group: 1d4 individuals in the group are targeted.
Restrictions: Humanoids of greater than 4+1 HD and undead are not affected.