Difference between revisions of "Hold Person (C)"

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''2nd Level [[Cleric_Spell_List|Cleric Spell]]''
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{{spell|level=2nd|type=Cleric|duration=9 turns|range=180’}}
 
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This spell causes one or more humans, demihumans, or human-like monsters (''see '''[[General#Persons|Persons]]''''') to be paralysed if they fail a '''saving throw versus spells'''. It may be cast in two ways:
'''Duration:''' 9 turns
 
 
 
'''Range:''' 180’
 
 
 
This spell causes one or more humans, demihumans, or human-like monsters to be paralysed if they fail a saving throw versus spells. It may be cast in two ways:
 
  
 
# '''Against an individual:''' The target’s saving throw is penalised by –2.
 
# '''Against an individual:''' The target’s saving throw is penalised by –2.
 
# '''Against a group:''' 1d4 individuals in the group are targeted.
 
# '''Against a group:''' 1d4 individuals in the group are targeted.
  
'''Restrictions:''' Human-like monsters of greater than 4+1 HD and undead are not affected.
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'''Restrictions:''' [[:Category:Undead|Undead]] and human-like monsters of greater than 4+1 HD (see '''''[[Game Statistics (Monsters)#Hit Dice (HD)|Hit point modifiers]]''''') are not affected.
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<!-- This entry appears in Old-School Essentials Classic Fantasy Rules Tome v1.4 page 78 -->

Revision as of 03:53, 26 August 2022

2nd Level Cleric Spell

Duration: 9 turns

Range: 180’

This spell causes one or more humans, demihumans, or human-like monsters (see Persons) to be paralysed if they fail a saving throw versus spells. It may be cast in two ways:

  1. Against an individual: The target’s saving throw is penalised by –2.
  2. Against a group: 1d4 individuals in the group are targeted.

Restrictions: Undead and human-like monsters of greater than 4+1 HD (see Hit point modifiers) are not affected.