Difference between revisions of "Kobold"

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Latest revision as of 14:00, 18 February 2020

Small, wicked, hairless, canine humanoids with scaly, rust-coloured skin. Dwell underground.


Armour Class 7 [12]
Hit Dice ½ (2hp)
Attacks 1 × weapon (1d4 or by weapon – 1)
THAC0 19 [0]
Movement 60’ (20’)
Saving Throws D14 W15 P16 B17 S18 (NH)
Morale 6 (8 with chieftain)
Alignment Chaotic
XP 5 (bodyguard: 15, chieftain: 20)
Number Appearing 4d4 (6d10)
Treasure Type P (J)

  • Ambush: Set up surprise attacks.
  • Infravision: 90’.
  • Hate gnomes: Attack on sight.
  • Chieftain and bodyguards: A 2HD (9hp) chieftain and 1d6 1+1HD (6hp) bodyguards live in the kobold lair.
  • Hoard: Only have treasure type J when encountered in the wilderness or in their lair.