Difference between revisions of "Languages"

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The native languages spoken by a player character are determined by the character’s class. These typically include the common tongue and an alignment language. Characters with high INT may learn additional languages (see '''''Ability Scores''''').
 
The native languages spoken by a player character are determined by the character’s class. These typically include the common tongue and an alignment language. Characters with high INT may learn additional languages (see '''''Ability Scores''''').
  
= The Common Tongue =
+
== The Common Tongue ==
 
The common tongue (sometimes simply called Common) is a language which is widespread among intelligent species. All player character races—as well as many monsters—are able to speak Common.
 
The common tongue (sometimes simply called Common) is a language which is widespread among intelligent species. All player character races—as well as many monsters—are able to speak Common.
  
 
In some settings, the referee may rule that different cultures in the campaign world have different languages, in which case a particular language must be chosen instead of Common.
 
In some settings, the referee may rule that different cultures in the campaign world have different languages, in which case a particular language must be chosen instead of Common.
  
= Alignment Languages =
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== Alignment Languages ==
 
All intelligent beings know a secret, unwritten language of gestures, signs, and code words associated with their alignment. This secret language allows beings of the same alignment to communicate. Beings of another alignment will recognise when an alignment language is being used, but will not understand. It is not possible to learn another alignment language except by changing alignment, in which case the former language is forgotten.
 
All intelligent beings know a secret, unwritten language of gestures, signs, and code words associated with their alignment. This secret language allows beings of the same alignment to communicate. Beings of another alignment will recognise when an alignment language is being used, but will not understand. It is not possible to learn another alignment language except by changing alignment, in which case the former language is forgotten.
  
= Other Languages =
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== Other Languages ==
 
Many demihuman and intelligent monster species have their own language, which player characters may be able to learn. The following languages are common and may be chosen by player characters with high Intelligence (at the referee’s discretion):
 
Many demihuman and intelligent monster species have their own language, which player characters may be able to learn. The following languages are common and may be chosen by player characters with high Intelligence (at the referee’s discretion):
  

Revision as of 17:10, 24 October 2019

The native languages spoken by a player character are determined by the character’s class. These typically include the common tongue and an alignment language. Characters with high INT may learn additional languages (see Ability Scores).

The Common Tongue

The common tongue (sometimes simply called Common) is a language which is widespread among intelligent species. All player character races—as well as many monsters—are able to speak Common.

In some settings, the referee may rule that different cultures in the campaign world have different languages, in which case a particular language must be chosen instead of Common.

Alignment Languages

All intelligent beings know a secret, unwritten language of gestures, signs, and code words associated with their alignment. This secret language allows beings of the same alignment to communicate. Beings of another alignment will recognise when an alignment language is being used, but will not understand. It is not possible to learn another alignment language except by changing alignment, in which case the former language is forgotten.

Other Languages

Many demihuman and intelligent monster species have their own language, which player characters may be able to learn. The following languages are common and may be chosen by player characters with high Intelligence (at the referee’s discretion):

  1. Bugbear
  2. Doppelgänger
  3. Dragon
  4. Dwarvish
  5. Elvish
  6. Gargoyle
  7. Gnoll
  8. Gnomish
  9. Goblin
  10. Halfling
  11. Harpy
  12. Hobgoblin
  13. Kobold
  14. Lizard man
  15. Medusa
  16. Minotaur
  17. Ogre
  18. Orcish
  19. Pixie
  20. Human dialect