Living Statue

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Animated statues of any size and material (three types described below; others may be invented by the referee).


  • Immunity: Unaffected by sleep spells.
  • Magical origins: Created by powerful wizards.

Crystal Living Statue

Formed of crystals. Often human in form.


Armour Class 4 [15]
Hit Dice 3 (13hp)
Attacks 2 × blow (1d6)
THAC0 17 [+2]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 11
Alignment Lawful
XP 35
Number Appearing 1d6 (1d6)
Treasure Type None

  • Immunity: See main entry.
  • Attacks: Depend on form of statue (humanoid statues may use weapons, animal statues use claws, etc.).

Iron Living Statue


Armour Class 2 [17]
Hit Dice 4 (18hp)
Attacks 2 × blow (1d8)
THAC0 16 [+3]
Movement 30’ (10’)
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 11
Alignment Neutral
XP 75
Number Appearing 1d4 (1d4)
Treasure Type None

  • Immunity: See main entry.
  • Absorb metals: Hits with non-magical, metal weapons cause damage, but the weapon may become stuck in the statue (save versus spells). Stuck weapons can be removed if the statue is killed.
  • Attacks: Depend on form of statue (humanoid statues may use weapons, animal statues use claws, etc.).

Rock Living Statue

Stony crust filled with magma which they shoot from their fingertips.


Armour Class 4 [15]
Hit Dice 5** (22hp)
Attacks 2 × magma jet (2d6)
THAC0 15 [+4]
Movement 60’ (20’)
Saving Throws D10 W11 P12 B13 S14 (5)
Morale 11
Alignment Chaotic
XP 425
Number Appearing 1d3 (1d3)
Treasure Type None

  • Immunity: See main entry.