Mounts
Contents
Animals of Burden
Unencumbered | Encumbered | ||||||
Animal | Cost (gp) | Miles per Day | Movement Rate | Max Load (Coins) | Miles per Day | Movement Rate | Max Load (Coins) |
Camel | 100 | 30 | 150’ (50’) | 3,000 | 15 | 75’ (25’) | 6,000 |
Horse (draft) | 40 | 18 | 90’ (30’) | 4,500 | 9 | 45’ (15’) | 9,000 |
Horse (riding) | 75 | 48 | 240’ (80’) | 3,000 | 24 | 120’ (40’) | 6,000 |
Horse (war) | 250 | 24 | 120’ (40’) | 4,000 | 12 | 60’ (20’) | 8,000 |
Mule | 30 | 24 | 120’ (40’) | 2,000 | 12 | 60’ (20’) | 4,000 |
Camel
Irascible animals that are adapted to life in dry climates. Often used for transportation in deserts.
AC 7 [12], HD 2 (9hp), Att 1 × bite (1), 1 × hoof (1d4), THAC0 18 [+1], MV 150’ (50’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral, XP 20, NA 0 (2d4), TT None
- Ill-tempered: Bite or kick creatures in their way, including owners.
- Water: After drinking well, can survive 2 weeks without water.
- Desert travel: Move at full speed through broken lands and deserts.
Draft Horse
Bred for great strength and endurance. Used to pull vehicles and ploughs or as beasts of burden.
AC 7 [12], HD 3 (13hp), Att None, THAC0 17 [+2], MV 90’ (30’), SV D12 W13 P14 B15 S16 (2), ML 6, AL Neutral, XP 35, NA 0 (0), TT None
- Non-combatants: Flee, if attacked.
Mule
Stubborn horse/donkey cross-breeds used as beasts of burden.
AC 7 [12], HD 2 (9hp), Att 1 × kick (1d4) or 1 × bite (1d3), THAC0 18 [+1], MV 120’ (40’), SV D14 W15 P16 B17 S18 (NH), ML 8, AL Neutral, XP 20, NA 1d8 (2d6), TT None
- Tenacious: Can be taken underground, if the referee allows it.
- Defensive: May attack if threatened, but cannot be trained to attack on command.
Riding Horse
Lightly built horses adapted to run at high speed. Can survive purely on grass, wherever available.
AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral, XP 20, NA 0 (0), TT None
War Horse
Bred for strength and courage in battle. Adapted to short bursts of speed; not suited to long-distance riding.
AC 7 [12], HD 3 (13hp), Att 2 × hoof (1d6), THAC0 17 [+2], MV 120’ (40’), SV D12 W13 P14 B15 S16 (2), ML 9, AL Neutral, XP 35, NA 0 (0), TT None
- Charge: When not in melee. Requires a clear run of at least 20 yards. Rider’s lance inflicts double damage. Horse cannot attack when charging.
- Melee: When in melee, both rider and horse can attack.
Tack and Harness
Item | Cost (gp) |
Barding | 150 |
Saddle and bridle | 25 |
Saddle bags | 5 |
Barding: Armour made of leather and plates of metal. Provides the animal with an AC of 5 [14] and weighs 600 coins.
Saddle bags: Hold up to 300 coins weight.