Difference between revisions of "Mummy"
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AdminGnome (talk | contribs) m (Text replacement - "Moralee" to "Morale") |
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Revision as of 12:59, 26 January 2020
Undead humanoids wrapped in funerary bandages. Haunt ruins and tombs.
Armor Class | 3 [16] |
Hit Dice | 5+1* (23hp) |
Attacks | 1 × touch (1d12 + disease) |
THAC0 | 14 [+5] |
Movement | 60’ (20’) |
Saving Throws | D10 W11 P12 B13 S14 (5) |
Morale | 12 |
Alignment | Chaotic |
XP | 400 |
Number Appearing | 1d4 (1d12) |
Treasure Type | D |
- Paralyse with terror: Anyone seeing a mummy must save versus paralysis or be paralysed with terror. Paralysis is broken if the mummy attacks or goes out of sight.
- Disease: Anyone hit contracts a horrible rotting disease. Magical healing is ineffective; natural healing is ten times slower. The disease can only be removed by magic.
- Damage immunity: Only harmed by fire or magic. All damage reduced by half.
- Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).