Difference between revisions of "Mummy"

From OSE SRD
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m (Text replacement - "Moralee" to "Morale")
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| D10 W11 P12 B13 S14 (5)
 
| D10 W11 P12 B13 S14 (5)
 
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| style="font-weight:bold;padding-right:8px;" | Moralee
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| style="font-weight:bold;padding-right:8px;" | Morale
 
| 12
 
| 12
 
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Revision as of 12:59, 26 January 2020

Undead humanoids wrapped in funerary bandages. Haunt ruins and tombs.


Armor Class 3 [16]
Hit Dice 5+1* (23hp)
Attacks 1 × touch (1d12 + disease)
THAC0 14 [+5]
Movement 60’ (20’)
Saving Throws D10 W11 P12 B13 S14 (5)
Morale 12
Alignment Chaotic
XP 400
Number Appearing 1d4 (1d12)
Treasure Type D

  • Paralyse with terror: Anyone seeing a mummy must save versus paralysis or be paralysed with terror. Paralysis is broken if the mummy attacks or goes out of sight.
  • Disease: Anyone hit contracts a horrible rotting disease. Magical healing is ineffective; natural healing is ten times slower. The disease can only be removed by magic.
  • Damage immunity: Only harmed by fire or magic. All damage reduced by half.
  • Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).