Difference between revisions of "Nixie"
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Revision as of 13:01, 26 January 2020
3’ tall sprites that appear as attractive women with blueish, greenish, or greyish skin. Lair in the deepest parts of rivers and lakes.
Armor Class | 7 [12] |
Hit Dice | 1 (4hp) |
Attacks | 1 × weapon (1d4) or 1 × group spell (charm) |
THAC0 | 19 [0] |
Movement | 120’ (40’) |
Saving Throws | D12 W13 P13 B15 S15 (E1) |
Morale | 6 |
Alignment | Neutral |
XP | 10 |
Number Appearing | 0 (2d20) |
Treasure Type | B |
- Shy: Will try to charm intruders, rather than entering combat.
- Weapons: Daggers and small tridents (as spears).
- Charm: 10 nixies together can cast a charm to enchant a victim to serve them for one year. Save versus spells or be charmed: move towards the nixies (resisting those who try to prevent it); defend the nixies; obey the nixies’ commands (if understood); unable to cast spells or use magic items; unable to harm the nixies. Killing the nixies breaks the charm.
- Summon giant bass: Each nixie can summon one fish to aid in combat (see Giant Bass, p24).
- Bestow water breathing: Can cast upon charmed slaves. Lasts for one day, then must be refreshed.